Foam_B01_Blue_40cm.vrscene 3.9 KB

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  1. MtlSingleBRDF Foam_B01_Blue_40cm@mtl_0 {
  2. brdf=Foam_B01_Blue_40cm@mtl_brdf_0_vrayfastsss2_bump;
  3. scene_name=ListString(
  4. "Foam_B01_Blue_40cm"
  5. );
  6. }
  7. BRDFSSS2Complex Foam_B01_Blue_40cm@mtl_brdf_0 {
  8. scale=1;
  9. ior=1.3;
  10. opacity=1;
  11. overall_color=AColor(1, 1, 1, 1);
  12. diffuse_color=AColor(0.1372549, 0.4901961, 0.6156863, 1);
  13. diffuse_amount=0.5;
  14. sub_surface_color=Foam_B01_Blue_40cm@mtl_brdf_0_sub_surface_color_combine;
  15. scatter_radius=AColor(0.1529412, 0.145098, 0.1176471, 1);
  16. scatter_radius_mult=0.2;
  17. phase_function=0;
  18. color_mode=0;
  19. specular_color=AColor(1, 1, 1, 1);
  20. specular_amount=1;
  21. specular_glossiness=0.5;
  22. specular_subdivs=8;
  23. cutoff_threshold=0.01;
  24. trace_reflections=1;
  25. reflection_depth=1;
  26. geometry_based_sampling=2;
  27. prepass_rate=-1;
  28. prepass_id=0;
  29. prepass_mode=0;
  30. auto_density=0;
  31. samples_per_unit_area=16;
  32. surface_offset=0.001;
  33. preview_samples=0;
  34. max_distance=0.1;
  35. background_color=Color(0, 0, 0);
  36. samples_color=Color(1, 1, 1);
  37. single_scatter=1;
  38. subdivs=8;
  39. refraction_depth=5;
  40. front_scatter=1;
  41. back_scatter=1;
  42. scatter_gi=0;
  43. interpolation_accuracy=1;
  44. prepass_blur=1.2;
  45. }
  46. BRDFBump Foam_B01_Blue_40cm@mtl_brdf_0_vrayfastsss2_bump {
  47. base_brdf=Foam_B01_Blue_40cm@mtl_brdf_0;
  48. bump_tex_mult=0.4;
  49. bump_tex=Foam_B01_Blue_Bump@tex_1;
  50. map_type=5;
  51. }
  52. TexBitmap Foam_B01_Blue_SSS_Color@tex_0 {
  53. alpha_from_intensity=0;
  54. color_mult=AColor(1, 1, 1, 1);
  55. nouvw_color=AColor(0, 0, 0, 0);
  56. uvwgen=Foam_B01_Blue_SSS_Color@tex_0_uvwgen_rand;
  57. bitmap=bitmapBuffer_0_gsRGB;
  58. }
  59. UVWGenChannel Foam_B01_Blue_SSS_Color@tex_0_uvwgen {
  60. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  61. uvw_channel=1;
  62. }
  63. UVWGenRandomizer Foam_B01_Blue_SSS_Color@tex_0_uvwgen_rand {
  64. input=Foam_B01_Blue_SSS_Color@tex_0_uvwgen;
  65. mode=256;
  66. seed=0;
  67. variance_u_min=0;
  68. variance_u_max=1;
  69. variance_u_steps=0;
  70. variance_v_min=0;
  71. variance_v_max=1;
  72. variance_v_steps=0;
  73. variance_rot_min=0;
  74. variance_rot_max=360;
  75. variance_rot_steps=0;
  76. variance_uscale_min=100;
  77. variance_uscale_max=100;
  78. variance_uscale_steps=0;
  79. variance_vscale_min=100;
  80. variance_vscale_max=100;
  81. variance_vscale_steps=0;
  82. variance_vscale_unlocked=0;
  83. tile_blend=0.05;
  84. }
  85. TexCombineColor Foam_B01_Blue_40cm@mtl_brdf_0_sub_surface_color_combine {
  86. color=Color(0.6039216, 0.6039216, 0.6039216);
  87. texture=Foam_B01_Blue_SSS_Color@tex_0;
  88. texture_multiplier=1;
  89. }
  90. TexBitmap Foam_B01_Blue_Bump@tex_1 {
  91. alpha_from_intensity=0;
  92. color_mult=AColor(1, 1, 1, 1);
  93. nouvw_color=AColor(0, 0, 0, 0);
  94. uvwgen=Foam_B01_Blue_Bump@tex_1_uvwgen_rand;
  95. bitmap=bitmapBuffer_1_gsRGB;
  96. }
  97. UVWGenChannel Foam_B01_Blue_Bump@tex_1_uvwgen {
  98. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  99. uvw_channel=1;
  100. }
  101. UVWGenRandomizer Foam_B01_Blue_Bump@tex_1_uvwgen_rand {
  102. input=Foam_B01_Blue_Bump@tex_1_uvwgen;
  103. mode=256;
  104. seed=0;
  105. variance_u_min=0;
  106. variance_u_max=1;
  107. variance_u_steps=0;
  108. variance_v_min=0;
  109. variance_v_max=1;
  110. variance_v_steps=0;
  111. variance_rot_min=0;
  112. variance_rot_max=360;
  113. variance_rot_steps=0;
  114. variance_uscale_min=100;
  115. variance_uscale_max=100;
  116. variance_uscale_steps=0;
  117. variance_vscale_min=100;
  118. variance_vscale_max=100;
  119. variance_vscale_steps=0;
  120. variance_vscale_unlocked=0;
  121. tile_blend=0.05;
  122. }
  123. BitmapBuffer bitmapBuffer_0_gsRGB {
  124. filter_type=5;
  125. filter_blur=1;
  126. color_space=2;
  127. rgb_color_space="raw";
  128. gamma=1;
  129. maya_compatible=0;
  130. allow_negative_colors=1;
  131. interpolation=3;
  132. file="..\..\assets\Foam\Foam_B_Diff_hires_srgb.tx";
  133. load_file=1;
  134. ifl_start_frame=0;
  135. ifl_playback_rate=1;
  136. ifl_end_condition=0;
  137. }
  138. BitmapBuffer bitmapBuffer_1_gsRGB {
  139. filter_type=5;
  140. filter_blur=0.5;
  141. color_space=1;
  142. rgb_color_space="raw";
  143. gamma=1;
  144. maya_compatible=0;
  145. allow_negative_colors=1;
  146. interpolation=3;
  147. file="..\..\assets\Foam\Foam_B_Bump_hires_lin_srgb.tx";
  148. load_file=1;
  149. ifl_start_frame=0;
  150. ifl_playback_rate=1;
  151. ifl_end_condition=0;
  152. }