Foam_B02_Black_40cm.vrscene 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193
  1. MtlSingleBRDF Foam_B02_Black_40cm@mtl_0 {
  2. brdf=Foam_B02_Black_40cm@mtl_brdf_0_vrayfastsss2_bump;
  3. scene_name=ListString(
  4. "Foam_B02_Black_40cm"
  5. );
  6. }
  7. BRDFSSS2Complex Foam_B02_Black_40cm@mtl_brdf_0 {
  8. scale=1;
  9. ior=1.3;
  10. opacity=1;
  11. overall_color=AColor(1, 1, 1, 1);
  12. diffuse_color=AColor(0.03921569, 0.03921569, 0.03921569, 1);
  13. diffuse_amount=0.5;
  14. sub_surface_color=Foam_B02_Black_40cm@mtl_brdf_0_sub_surface_color_combine;
  15. scatter_radius=AColor(0.4196079, 0.3294118, 0.2431373, 1);
  16. scatter_radius_mult=0.2;
  17. phase_function=0;
  18. color_mode=0;
  19. specular_color=AColor(1, 1, 1, 1);
  20. specular_amount=1;
  21. specular_glossiness=0.5;
  22. specular_subdivs=8;
  23. cutoff_threshold=0.01;
  24. trace_reflections=1;
  25. reflection_depth=1;
  26. geometry_based_sampling=2;
  27. prepass_rate=-1;
  28. prepass_id=0;
  29. prepass_mode=0;
  30. auto_density=0;
  31. samples_per_unit_area=16;
  32. surface_offset=0.001;
  33. preview_samples=0;
  34. max_distance=0.1;
  35. background_color=Color(0, 0, 0);
  36. samples_color=Color(1, 1, 1);
  37. single_scatter=1;
  38. subdivs=8;
  39. refraction_depth=5;
  40. front_scatter=1;
  41. back_scatter=1;
  42. scatter_gi=0;
  43. interpolation_accuracy=1;
  44. prepass_blur=1.2;
  45. }
  46. BRDFBump Foam_B02_Black_40cm@mtl_brdf_0_vrayfastsss2_bump {
  47. base_brdf=Foam_B02_Black_40cm@mtl_brdf_0;
  48. bump_tex_mult=0.4;
  49. bump_tex=Foam_B02_Black_Bump@tex_2;
  50. map_type=5;
  51. }
  52. ColorCorrection Gamma_2_2@tex_0 {
  53. texture_map=Foam_B02_Black_SSS_Color@tex_1;
  54. rewire_red=0;
  55. rewire_green=1;
  56. rewire_blue=2;
  57. rewire_alpha=3;
  58. hue_shift=0;
  59. saturation=0;
  60. hue_tint=AColor(0, 0, 0, 1);
  61. tint_strength=0;
  62. lightness_mode=1;
  63. brightness=0;
  64. contrast=1;
  65. adv_exposure_mode=0;
  66. adv_brightness=1;
  67. adv_contrast=0.4545454;
  68. adv_base=1;
  69. adv_offset=0;
  70. adv_use_red=0;
  71. adv_use_green=0;
  72. adv_use_blue=0;
  73. adv_rgb_brightness=Color(1, 1, 1);
  74. adv_rgb_contrast=Color(1, 1, 1);
  75. adv_rgb_base=Color(1, 1, 1);
  76. adv_rgb_offset=Color(0, 0, 0);
  77. adv_printer_lights_per=5;
  78. }
  79. TexBitmap Foam_B02_Black_SSS_Color@tex_1 {
  80. alpha_from_intensity=0;
  81. color_mult=AColor(1, 1, 1, 1);
  82. nouvw_color=AColor(0, 0, 0, 0);
  83. uvwgen=Foam_B02_Black_SSS_Color@tex_1_uvwgen_rand;
  84. bitmap=bitmapBuffer_0_gsRGB;
  85. }
  86. UVWGenChannel Foam_B02_Black_SSS_Color@tex_1_uvwgen {
  87. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  88. uvw_channel=1;
  89. }
  90. UVWGenRandomizer Foam_B02_Black_SSS_Color@tex_1_uvwgen_rand {
  91. input=Foam_B02_Black_SSS_Color@tex_1_uvwgen;
  92. mode=256;
  93. seed=0;
  94. variance_u_min=0;
  95. variance_u_max=1;
  96. variance_u_steps=0;
  97. variance_v_min=0;
  98. variance_v_max=1;
  99. variance_v_steps=0;
  100. variance_rot_min=0;
  101. variance_rot_max=360;
  102. variance_rot_steps=0;
  103. variance_uscale_min=100;
  104. variance_uscale_max=100;
  105. variance_uscale_steps=0;
  106. variance_vscale_min=100;
  107. variance_vscale_max=100;
  108. variance_vscale_steps=0;
  109. variance_vscale_unlocked=0;
  110. tile_blend=0.05;
  111. }
  112. TexCombineColor Foam_B02_Black_40cm@mtl_brdf_0_sub_surface_color_combine {
  113. color=Color(0, 0, 0);
  114. texture=Gamma_2_2@tex_0;
  115. texture_multiplier=0.13;
  116. }
  117. TexBitmap Foam_B02_Black_Bump@tex_2 {
  118. alpha_from_intensity=0;
  119. color_mult=AColor(1, 1, 1, 1);
  120. nouvw_color=AColor(0, 0, 0, 0);
  121. uvwgen=Foam_B02_Black_Bump@tex_2_uvwgen_rand;
  122. bitmap=bitmapBuffer_1_gsRGB;
  123. }
  124. UVWGenChannel Foam_B02_Black_Bump@tex_2_uvwgen {
  125. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  126. uvw_channel=1;
  127. }
  128. UVWGenRandomizer Foam_B02_Black_Bump@tex_2_uvwgen_rand {
  129. input=Foam_B02_Black_Bump@tex_2_uvwgen;
  130. mode=256;
  131. seed=0;
  132. variance_u_min=0;
  133. variance_u_max=1;
  134. variance_u_steps=0;
  135. variance_v_min=0;
  136. variance_v_max=1;
  137. variance_v_steps=0;
  138. variance_rot_min=0;
  139. variance_rot_max=360;
  140. variance_rot_steps=0;
  141. variance_uscale_min=100;
  142. variance_uscale_max=100;
  143. variance_uscale_steps=0;
  144. variance_vscale_min=100;
  145. variance_vscale_max=100;
  146. variance_vscale_steps=0;
  147. variance_vscale_unlocked=0;
  148. tile_blend=0.05;
  149. }
  150. BitmapBuffer bitmapBuffer_0_gsRGB {
  151. filter_type=5;
  152. filter_blur=1;
  153. color_space=1;
  154. rgb_color_space="raw";
  155. gamma=1;
  156. maya_compatible=0;
  157. allow_negative_colors=1;
  158. interpolation=3;
  159. file="..\..\assets\Foam\Foam_B_Bump_hires_lin_srgb.tx";
  160. load_file=1;
  161. ifl_start_frame=0;
  162. ifl_playback_rate=1;
  163. ifl_end_condition=0;
  164. }
  165. BitmapBuffer bitmapBuffer_1_gsRGB {
  166. filter_type=5;
  167. filter_blur=0.5;
  168. color_space=1;
  169. rgb_color_space="raw";
  170. gamma=1;
  171. maya_compatible=0;
  172. allow_negative_colors=1;
  173. interpolation=3;
  174. file="..\..\assets\Foam\Foam_B_Bump_hires_lin_srgb.tx";
  175. load_file=1;
  176. ifl_start_frame=0;
  177. ifl_playback_rate=1;
  178. ifl_end_condition=0;
  179. }