Glass_Pattern_A02_10cm.vrscene 4.4 KB

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  1. MtlSingleBRDF Glass_Pattern_A02_10cm@mtl_0 {
  2. brdf=Glass_Pattern_A02_10cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Glass_Pattern_A02_10cm"
  5. );
  6. }
  7. BRDFVRayMtl Glass_Pattern_A02_10cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=AColor(0, 0, 0, 1);
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(0.8156863, 0.8156863, 0.8156863, 1);
  18. reflect_glossiness=0.9;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=2;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=Glass_Pattern_A02_10cm@mtl_brdf_0_refract_combine;
  39. refract_ior=1.53;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(0.7764707, 0.7254902, 0.5176471);
  52. fog_mult=0.2;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Glass_Pattern_A02_Bump@tex_2;
  81. bump_amount=0.3;
  82. bump_type=5;
  83. }
  84. ColorCorrection Gamma_2_2@tex_0 {
  85. texture_map=Glass_Pattern_A02_Refr@tex_1;
  86. rewire_red=0;
  87. rewire_green=1;
  88. rewire_blue=2;
  89. rewire_alpha=3;
  90. hue_shift=0;
  91. saturation=0;
  92. hue_tint=AColor(0, 0, 0, 1);
  93. tint_strength=0;
  94. lightness_mode=1;
  95. brightness=0;
  96. contrast=1;
  97. adv_exposure_mode=0;
  98. adv_brightness=1;
  99. adv_contrast=0.4545454;
  100. adv_base=1;
  101. adv_offset=0;
  102. adv_use_red=0;
  103. adv_use_green=0;
  104. adv_use_blue=0;
  105. adv_rgb_brightness=Color(1, 1, 1);
  106. adv_rgb_contrast=Color(1, 1, 1);
  107. adv_rgb_base=Color(1, 1, 1);
  108. adv_rgb_offset=Color(0, 0, 0);
  109. adv_printer_lights_per=5;
  110. }
  111. TexBitmap Glass_Pattern_A02_Refr@tex_1 {
  112. alpha_from_intensity=0;
  113. color_mult=AColor(1, 1, 1, 1);
  114. nouvw_color=AColor(0, 0, 0, 0);
  115. uvwgen=Glass_Pattern_A02_Refr@tex_1_uvwgen;
  116. bitmap=bitmapBuffer_0_gsRGB;
  117. }
  118. UVWGenChannel Glass_Pattern_A02_Refr@tex_1_uvwgen {
  119. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  120. wrap_u=1;
  121. wrap_v=1;
  122. crop_u=0;
  123. crop_v=0;
  124. wrap_mode=1;
  125. uvw_channel=1;
  126. }
  127. TexCombineColor Glass_Pattern_A02_10cm@mtl_brdf_0_refract_combine {
  128. color=Color(0.9490197, 0.9490197, 0.9490197);
  129. texture=Gamma_2_2@tex_0;
  130. texture_multiplier=1;
  131. }
  132. TexBitmap Glass_Pattern_A02_Bump@tex_2 {
  133. alpha_from_intensity=0;
  134. color_mult=AColor(1, 1, 1, 1);
  135. nouvw_color=AColor(0, 0, 0, 0);
  136. uvwgen=Glass_Pattern_A02_Bump@tex_2_uvwgen;
  137. bitmap=bitmapBuffer_1_gsRGB;
  138. }
  139. UVWGenChannel Glass_Pattern_A02_Bump@tex_2_uvwgen {
  140. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  141. wrap_u=1;
  142. wrap_v=1;
  143. crop_u=0;
  144. crop_v=0;
  145. wrap_mode=1;
  146. uvw_channel=1;
  147. }
  148. BitmapBuffer bitmapBuffer_0_gsRGB {
  149. filter_type=5;
  150. filter_blur=1;
  151. color_space=1;
  152. rgb_color_space="raw";
  153. gamma=1;
  154. maya_compatible=0;
  155. allow_negative_colors=1;
  156. interpolation=3;
  157. file="..\..\assets\Glass\Glass_Pattern_A_mask_i_hires_lin_srgb.tx";
  158. load_file=1;
  159. ifl_start_frame=0;
  160. ifl_playback_rate=1;
  161. ifl_end_condition=0;
  162. }
  163. BitmapBuffer bitmapBuffer_1_gsRGB {
  164. filter_type=5;
  165. filter_blur=0.5;
  166. color_space=1;
  167. rgb_color_space="raw";
  168. gamma=1;
  169. maya_compatible=0;
  170. allow_negative_colors=1;
  171. interpolation=3;
  172. file="..\..\assets\Glass\Glass_Pattern_A_bump_hires_raw.tx";
  173. load_file=1;
  174. ifl_start_frame=0;
  175. ifl_playback_rate=1;
  176. ifl_end_condition=0;
  177. }