Leather_A01_Brown_25cm.vrscene 6.2 KB

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  1. MtlSingleBRDF Leather_A01_Brown_25cm@mtl_0 {
  2. brdf=Leather_A01_Brown_25cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Leather_A01_Brown_25cm"
  5. );
  6. }
  7. BRDFVRayMtl Leather_A01_Brown_25cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=AColor(0.1647059, 0.0627451, 0.01176471, 1);
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(0.8156863, 0.8156863, 0.8156863, 1);
  18. reflect_glossiness=Leather_A01_Brown_25cm@mtl_brdf_0_refl_gloss_combine;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=1.7;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0.2;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Leather_A01_Brown_25cm@mtl_brdf_0_normalBump;
  81. bump_type=6;
  82. }
  83. TexBitmap Leather_A01_Brown_Refl_Gloss@tex_mono_1 {
  84. alpha_from_intensity=0;
  85. color_mult=AColor(1, 1, 1, 1);
  86. nouvw_color=AColor(0, 0, 0, 0);
  87. uvwgen=Leather_A01_Brown_Refl_Gloss@tex_mono_1_uvwgen_rand;
  88. bitmap=bitmapBuffer_0_gsRGB;
  89. }
  90. UVWGenChannel Leather_A01_Brown_Refl_Gloss@tex_mono_1_uvwgen {
  91. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  92. uvw_channel=1;
  93. }
  94. UVWGenRandomizer Leather_A01_Brown_Refl_Gloss@tex_mono_1_uvwgen_rand {
  95. input=Leather_A01_Brown_Refl_Gloss@tex_mono_1_uvwgen;
  96. mode=256;
  97. seed=0;
  98. variance_u_min=0;
  99. variance_u_max=1;
  100. variance_u_steps=0;
  101. variance_v_min=0;
  102. variance_v_max=1;
  103. variance_v_steps=0;
  104. variance_rot_min=0;
  105. variance_rot_max=360;
  106. variance_rot_steps=0;
  107. variance_uscale_min=100;
  108. variance_uscale_max=100;
  109. variance_uscale_steps=0;
  110. variance_vscale_min=100;
  111. variance_vscale_max=100;
  112. variance_vscale_steps=0;
  113. variance_vscale_unlocked=0;
  114. tile_blend=0.05;
  115. }
  116. TexFloatToColor Leather_A01_Brown_Refl_Gloss@tex_mono_1_mono {
  117. input=Leather_A01_Brown_Refl_Gloss@tex_mono_1::out_intensity;
  118. }
  119. TexMix Leather_A01_Brown_Refl_Gloss_Mix@tex_mono_0 {
  120. color1=AColor(0.572549, 0.572549, 0.572549, 1);
  121. color2=AColor(0.8588236, 0.8588236, 0.8588236, 1);
  122. mix_map=Leather_A01_Brown_Refl_Gloss@tex_mono_1_mono;
  123. transition_upper=0.7;
  124. transition_lower=0.3;
  125. use_curve=0;
  126. }
  127. TexCombineFloat Leather_A01_Brown_25cm@mtl_brdf_0_refl_gloss_combine {
  128. value=0.6;
  129. texture=Leather_A01_Brown_Refl_Gloss_Mix@tex_mono_0;
  130. texture_multiplier=0.9;
  131. texture_clamp=1;
  132. }
  133. TexBitmap Leather_A01_Brown_Nrm@tex_1 {
  134. alpha_from_intensity=0;
  135. color_mult=AColor(1, 1, 1, 1);
  136. nouvw_color=AColor(0, 0, 0, 0);
  137. uvwgen=Leather_A01_Brown_Nrm@tex_1_uvwgen_rand;
  138. bitmap=bitmapBuffer_1_gsRGB;
  139. }
  140. UVWGenChannel Leather_A01_Brown_Nrm@tex_1_uvwgen {
  141. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  142. uvw_channel=1;
  143. }
  144. UVWGenRandomizer Leather_A01_Brown_Nrm@tex_1_uvwgen_rand {
  145. input=Leather_A01_Brown_Nrm@tex_1_uvwgen;
  146. mode=256;
  147. seed=0;
  148. variance_u_min=0;
  149. variance_u_max=1;
  150. variance_u_steps=0;
  151. variance_v_min=0;
  152. variance_v_max=1;
  153. variance_v_steps=0;
  154. variance_rot_min=0;
  155. variance_rot_max=360;
  156. variance_rot_steps=0;
  157. variance_uscale_min=100;
  158. variance_uscale_max=100;
  159. variance_uscale_steps=0;
  160. variance_vscale_min=100;
  161. variance_vscale_max=100;
  162. variance_vscale_steps=0;
  163. variance_vscale_unlocked=0;
  164. tile_blend=0.05;
  165. }
  166. UVWGenChannel Leather_A01_Brown_Nrm_Flip@tex_0_uvwgen {
  167. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  168. uvw_channel=1;
  169. }
  170. UVWGenRandomizer Leather_A01_Brown_Nrm_Flip@tex_0_uvwgen_rand {
  171. input=Leather_A01_Brown_Nrm_Flip@tex_0_uvwgen;
  172. mode=256;
  173. seed=0;
  174. variance_u_min=0;
  175. variance_u_max=1;
  176. variance_u_steps=0;
  177. variance_v_min=0;
  178. variance_v_max=1;
  179. variance_v_steps=0;
  180. variance_rot_min=0;
  181. variance_rot_max=360;
  182. variance_rot_steps=0;
  183. variance_uscale_min=100;
  184. variance_uscale_max=100;
  185. variance_uscale_steps=0;
  186. variance_vscale_min=100;
  187. variance_vscale_max=100;
  188. variance_vscale_steps=0;
  189. variance_vscale_unlocked=0;
  190. tile_blend=0.05;
  191. }
  192. TexNormalBump Leather_A01_Brown_25cm@mtl_brdf_0_normalBump {
  193. bump_tex_color=Leather_A01_Brown_Nrm@tex_1;
  194. bump_tex_mult=0.3;
  195. map_type=1;
  196. normal_uvwgen=Leather_A01_Brown_Nrm_Flip@tex_0_uvwgen_rand;
  197. normal_map_mult=1.2;
  198. additional_bump_type=5;
  199. blue2Z_mapping_method=0;
  200. normal_map_rotation_angle=0;
  201. }
  202. BitmapBuffer bitmapBuffer_0_gsRGB {
  203. filter_type=5;
  204. filter_blur=1;
  205. color_space=1;
  206. rgb_color_space="raw";
  207. gamma=1;
  208. maya_compatible=0;
  209. allow_negative_colors=1;
  210. interpolation=3;
  211. file="..\..\assets\Leather\Leather_A_HM_hires_raw.tx";
  212. load_file=1;
  213. ifl_start_frame=0;
  214. ifl_playback_rate=1;
  215. ifl_end_condition=0;
  216. }
  217. BitmapBuffer bitmapBuffer_1_gsRGB {
  218. filter_type=5;
  219. filter_blur=0.2;
  220. color_space=1;
  221. rgb_color_space="raw";
  222. gamma=1;
  223. maya_compatible=0;
  224. allow_negative_colors=1;
  225. interpolation=3;
  226. file="..\..\assets\Leather\Leather_A_NM_hires_raw.tx";
  227. load_file=1;
  228. ifl_start_frame=0;
  229. ifl_playback_rate=1;
  230. ifl_end_condition=0;
  231. }