Leather_C02_Brown_25cm.vrscene 9.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401
  1. MtlSingleBRDF Leather_C02_Brown_25cm@mtl_0 {
  2. brdf=Leather_C02_Brown_25cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Leather_C02_Brown_25cm"
  5. );
  6. }
  7. BRDFVRayMtl Leather_C02_Brown_25cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Leather_C02_Brown_25cm@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=Leather_C02_Brown_25cm@mtl_brdf_0_reflect_combine;
  18. reflect_glossiness=Leather_C02_Brown_25cm@mtl_brdf_0_refl_gloss_combine;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=1.7;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0.2;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Leather_C02_Brown_25cm@mtl_brdf_0_normalBump;
  81. bump_type=6;
  82. }
  83. TexBitmap Leather_C02_Brown_Diff@tex_0 {
  84. alpha_from_intensity=0;
  85. color_mult=AColor(1, 1, 1, 1);
  86. nouvw_color=AColor(0, 0, 0, 0);
  87. uvwgen=Leather_C02_Brown_Diff@tex_0_uvwgen_rand;
  88. bitmap=bitmapBuffer_0_gsRGB;
  89. }
  90. UVWGenChannel Leather_C02_Brown_Diff@tex_0_uvwgen {
  91. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  92. uvw_channel=1;
  93. }
  94. UVWGenRandomizer Leather_C02_Brown_Diff@tex_0_uvwgen_rand {
  95. input=Leather_C02_Brown_Diff@tex_0_uvwgen;
  96. mode=256;
  97. seed=0;
  98. variance_u_min=0;
  99. variance_u_max=1;
  100. variance_u_steps=0;
  101. variance_v_min=0;
  102. variance_v_max=1;
  103. variance_v_steps=0;
  104. variance_rot_min=0;
  105. variance_rot_max=0;
  106. variance_rot_steps=0;
  107. variance_uscale_min=100;
  108. variance_uscale_max=100;
  109. variance_uscale_steps=0;
  110. variance_vscale_min=100;
  111. variance_vscale_max=100;
  112. variance_vscale_steps=0;
  113. variance_vscale_unlocked=0;
  114. tile_blend=0.005;
  115. }
  116. TexCombineColor Leather_C02_Brown_25cm@mtl_brdf_0_diffuse_combine {
  117. color=Color(0.5019608, 0.5019608, 0.5019608);
  118. texture=Leather_C02_Brown_Diff@tex_0;
  119. texture_multiplier=1;
  120. }
  121. ColorCorrection Gamma_2_2@tex_2 {
  122. texture_map=Leather_C02_Brown_Refl@tex_3;
  123. rewire_red=0;
  124. rewire_green=1;
  125. rewire_blue=2;
  126. rewire_alpha=3;
  127. hue_shift=0;
  128. saturation=0;
  129. hue_tint=AColor(0, 0, 0, 1);
  130. tint_strength=0;
  131. lightness_mode=1;
  132. brightness=0;
  133. contrast=1;
  134. adv_exposure_mode=0;
  135. adv_brightness=1;
  136. adv_contrast=0.4545454;
  137. adv_base=1;
  138. adv_offset=0;
  139. adv_use_red=0;
  140. adv_use_green=0;
  141. adv_use_blue=0;
  142. adv_rgb_brightness=Color(1, 1, 1);
  143. adv_rgb_contrast=Color(1, 1, 1);
  144. adv_rgb_base=Color(1, 1, 1);
  145. adv_rgb_offset=Color(0, 0, 0);
  146. adv_printer_lights_per=5;
  147. }
  148. TexBitmap Leather_C02_Brown_Refl@tex_3 {
  149. alpha_from_intensity=0;
  150. color_mult=AColor(1, 1, 1, 1);
  151. nouvw_color=AColor(0, 0, 0, 0);
  152. uvwgen=Leather_C02_Brown_Refl@tex_3_uvwgen_rand;
  153. bitmap=bitmapBuffer_1_gsRGB;
  154. }
  155. UVWGenChannel Leather_C02_Brown_Refl@tex_3_uvwgen {
  156. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  157. uvw_channel=1;
  158. }
  159. UVWGenRandomizer Leather_C02_Brown_Refl@tex_3_uvwgen_rand {
  160. input=Leather_C02_Brown_Refl@tex_3_uvwgen;
  161. mode=256;
  162. seed=0;
  163. variance_u_min=0;
  164. variance_u_max=1;
  165. variance_u_steps=0;
  166. variance_v_min=0;
  167. variance_v_max=1;
  168. variance_v_steps=0;
  169. variance_rot_min=0;
  170. variance_rot_max=0;
  171. variance_rot_steps=0;
  172. variance_uscale_min=100;
  173. variance_uscale_max=100;
  174. variance_uscale_steps=0;
  175. variance_vscale_min=100;
  176. variance_vscale_max=100;
  177. variance_vscale_steps=0;
  178. variance_vscale_unlocked=0;
  179. tile_blend=0.005;
  180. }
  181. TexMix Leather_C02_Brown_Refl_Mix@tex_1 {
  182. color1=AColor(0.07058824, 0.07058824, 0.07058824, 1);
  183. color2=AColor(1, 1, 1, 1);
  184. mix_map=Gamma_2_2@tex_2;
  185. transition_upper=0.7;
  186. transition_lower=0.3;
  187. use_curve=0;
  188. }
  189. TexCombineColor Leather_C02_Brown_25cm@mtl_brdf_0_reflect_combine {
  190. color=Color(0.8156863, 0.8156863, 0.8156863);
  191. texture=Leather_C02_Brown_Refl_Mix@tex_1;
  192. texture_multiplier=1;
  193. }
  194. TexBitmap Leather_C02_Brown_Refl_Gloss@tex_mono_1 {
  195. alpha_from_intensity=0;
  196. color_mult=AColor(1, 1, 1, 1);
  197. nouvw_color=AColor(0, 0, 0, 0);
  198. uvwgen=Leather_C02_Brown_Refl_Gloss@tex_mono_1_uvwgen_rand;
  199. bitmap=bitmapBuffer_2_gsRGB;
  200. }
  201. UVWGenChannel Leather_C02_Brown_Refl_Gloss@tex_mono_1_uvwgen {
  202. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  203. uvw_channel=1;
  204. }
  205. UVWGenRandomizer Leather_C02_Brown_Refl_Gloss@tex_mono_1_uvwgen_rand {
  206. input=Leather_C02_Brown_Refl_Gloss@tex_mono_1_uvwgen;
  207. mode=256;
  208. seed=0;
  209. variance_u_min=0;
  210. variance_u_max=1;
  211. variance_u_steps=0;
  212. variance_v_min=0;
  213. variance_v_max=1;
  214. variance_v_steps=0;
  215. variance_rot_min=0;
  216. variance_rot_max=0;
  217. variance_rot_steps=0;
  218. variance_uscale_min=100;
  219. variance_uscale_max=100;
  220. variance_uscale_steps=0;
  221. variance_vscale_min=100;
  222. variance_vscale_max=100;
  223. variance_vscale_steps=0;
  224. variance_vscale_unlocked=0;
  225. tile_blend=0.005;
  226. }
  227. TexFloatToColor Leather_C02_Brown_Refl_Gloss@tex_mono_1_mono {
  228. input=Leather_C02_Brown_Refl_Gloss@tex_mono_1::out_intensity;
  229. }
  230. TexMix Leather_C02_Brown_Refl_Gloss_Mix@tex_mono_0 {
  231. color1=AColor(0.06666667, 0.06666667, 0.06666667, 1);
  232. color2=AColor(0.7764707, 0.7764707, 0.7764707, 1);
  233. mix_map=Leather_C02_Brown_Refl_Gloss@tex_mono_1_mono;
  234. transition_upper=0.7;
  235. transition_lower=0.3;
  236. use_curve=0;
  237. }
  238. TexCombineFloat Leather_C02_Brown_25cm@mtl_brdf_0_refl_gloss_combine {
  239. value=0.85;
  240. texture=Leather_C02_Brown_Refl_Gloss_Mix@tex_mono_0;
  241. texture_multiplier=1;
  242. texture_clamp=1;
  243. }
  244. TexBitmap Leather_C02_Brown_Nrm@tex_5 {
  245. alpha_from_intensity=0;
  246. color_mult=AColor(1, 1, 1, 1);
  247. nouvw_color=AColor(0, 0, 0, 0);
  248. uvwgen=Leather_C02_Brown_Nrm@tex_5_uvwgen_rand;
  249. bitmap=bitmapBuffer_3_gsRGB;
  250. }
  251. UVWGenChannel Leather_C02_Brown_Nrm@tex_5_uvwgen {
  252. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  253. uvw_channel=1;
  254. }
  255. UVWGenRandomizer Leather_C02_Brown_Nrm@tex_5_uvwgen_rand {
  256. input=Leather_C02_Brown_Nrm@tex_5_uvwgen;
  257. mode=256;
  258. seed=0;
  259. variance_u_min=0;
  260. variance_u_max=1;
  261. variance_u_steps=0;
  262. variance_v_min=0;
  263. variance_v_max=1;
  264. variance_v_steps=0;
  265. variance_rot_min=0;
  266. variance_rot_max=0;
  267. variance_rot_steps=0;
  268. variance_uscale_min=100;
  269. variance_uscale_max=100;
  270. variance_uscale_steps=0;
  271. variance_vscale_min=100;
  272. variance_vscale_max=100;
  273. variance_vscale_steps=0;
  274. variance_vscale_unlocked=0;
  275. tile_blend=0.005;
  276. }
  277. UVWGenChannel Leather_C02_Brown_Nrm_Flip@tex_4_uvwgen {
  278. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  279. uvw_channel=1;
  280. }
  281. UVWGenRandomizer Leather_C02_Brown_Nrm_Flip@tex_4_uvwgen_rand {
  282. input=Leather_C02_Brown_Nrm_Flip@tex_4_uvwgen;
  283. mode=256;
  284. seed=0;
  285. variance_u_min=0;
  286. variance_u_max=1;
  287. variance_u_steps=0;
  288. variance_v_min=0;
  289. variance_v_max=1;
  290. variance_v_steps=0;
  291. variance_rot_min=0;
  292. variance_rot_max=0;
  293. variance_rot_steps=0;
  294. variance_uscale_min=100;
  295. variance_uscale_max=100;
  296. variance_uscale_steps=0;
  297. variance_vscale_min=100;
  298. variance_vscale_max=100;
  299. variance_vscale_steps=0;
  300. variance_vscale_unlocked=0;
  301. tile_blend=0.005;
  302. }
  303. TexNormalBump Leather_C02_Brown_25cm@mtl_brdf_0_normalBump {
  304. bump_tex_color=Leather_C02_Brown_Nrm@tex_5;
  305. bump_tex_mult=0.3;
  306. map_type=1;
  307. normal_uvwgen=Leather_C02_Brown_Nrm_Flip@tex_4_uvwgen_rand;
  308. normal_map_mult=1;
  309. additional_bump_type=5;
  310. blue2Z_mapping_method=0;
  311. normal_map_rotation_angle=0;
  312. }
  313. BitmapBuffer bitmapBuffer_0_gsRGB {
  314. filter_type=5;
  315. filter_blur=1;
  316. color_space=2;
  317. rgb_color_space="raw";
  318. gamma=1;
  319. maya_compatible=0;
  320. allow_negative_colors=1;
  321. interpolation=3;
  322. file="..\..\assets\Leather\Leather_A_Diff_hires_srgb.tx";
  323. load_file=1;
  324. ifl_start_frame=0;
  325. ifl_playback_rate=1;
  326. ifl_end_condition=0;
  327. }
  328. BitmapBuffer bitmapBuffer_1_gsRGB {
  329. filter_type=5;
  330. filter_blur=1;
  331. color_space=1;
  332. rgb_color_space="raw";
  333. gamma=1;
  334. maya_compatible=0;
  335. allow_negative_colors=1;
  336. interpolation=3;
  337. file="..\..\assets\Leather\Leather_C_HM_hires_lin_srgb.tx";
  338. load_file=1;
  339. ifl_start_frame=0;
  340. ifl_playback_rate=1;
  341. ifl_end_condition=0;
  342. }
  343. BitmapBuffer bitmapBuffer_2_gsRGB {
  344. filter_type=5;
  345. filter_blur=1;
  346. color_space=1;
  347. rgb_color_space="raw";
  348. gamma=1;
  349. maya_compatible=0;
  350. allow_negative_colors=1;
  351. interpolation=3;
  352. file="..\..\assets\Leather\Leather_C_HM_hires_lin_srgb.tx";
  353. load_file=1;
  354. ifl_start_frame=0;
  355. ifl_playback_rate=1;
  356. ifl_end_condition=0;
  357. }
  358. BitmapBuffer bitmapBuffer_3_gsRGB {
  359. filter_type=5;
  360. filter_blur=0.2;
  361. color_space=1;
  362. rgb_color_space="raw";
  363. gamma=1;
  364. maya_compatible=0;
  365. allow_negative_colors=1;
  366. interpolation=3;
  367. file="..\..\assets\Leather\Leather_C_NM_hires_raw.tx";
  368. load_file=1;
  369. ifl_start_frame=0;
  370. ifl_playback_rate=1;
  371. ifl_end_condition=0;
  372. }