Leather_D01_Brown_25cm.vrscene 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239
  1. MtlSingleBRDF Leather_D01_Brown_25cm@mtl_0 {
  2. brdf=Leather_D01_Brown_25cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Leather_D01_Brown_25cm"
  5. );
  6. }
  7. BRDFVRayMtl Leather_D01_Brown_25cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=AColor(0.1686275, 0.0627451, 0.01176471, 1);
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(0.6588235, 0.6588235, 0.6588235, 1);
  18. reflect_glossiness=Leather_D01_Brown_25cm@mtl_brdf_0_refl_gloss_combine;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=1.7;
  21. fresnel=1;
  22. fresnel_ior=1.8;
  23. fresnel_ior_lock=0;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0.2;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Leather_D01_Brown_25cm@mtl_brdf_0_normalBump;
  81. bump_type=6;
  82. }
  83. TexBitmap Leather_D01_Brown_Refl_Gloss@tex_mono_0 {
  84. alpha_from_intensity=0;
  85. color_mult=AColor(1, 1, 1, 1);
  86. nouvw_color=AColor(0, 0, 0, 0);
  87. uvwgen=Leather_D01_Brown_Refl_Gloss@tex_mono_0_uvwgen_rand;
  88. bitmap=bitmapBuffer_0_gsRGB;
  89. }
  90. UVWGenChannel Leather_D01_Brown_Refl_Gloss@tex_mono_0_uvwgen {
  91. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  92. uvw_channel=1;
  93. }
  94. UVWGenRandomizer Leather_D01_Brown_Refl_Gloss@tex_mono_0_uvwgen_rand {
  95. input=Leather_D01_Brown_Refl_Gloss@tex_mono_0_uvwgen;
  96. mode=256;
  97. seed=0;
  98. variance_u_min=0;
  99. variance_u_max=1;
  100. variance_u_steps=0;
  101. variance_v_min=0;
  102. variance_v_max=1;
  103. variance_v_steps=0;
  104. variance_rot_min=0;
  105. variance_rot_max=0;
  106. variance_rot_steps=0;
  107. variance_uscale_min=100;
  108. variance_uscale_max=100;
  109. variance_uscale_steps=0;
  110. variance_vscale_min=100;
  111. variance_vscale_max=100;
  112. variance_vscale_steps=0;
  113. variance_vscale_unlocked=0;
  114. tile_blend=0.005;
  115. }
  116. TexFloatToColor Leather_D01_Brown_Refl_Gloss@tex_mono_0_mono {
  117. input=Leather_D01_Brown_Refl_Gloss@tex_mono_0::out_intensity;
  118. }
  119. TexCombineFloat Leather_D01_Brown_25cm@mtl_brdf_0_refl_gloss_combine {
  120. value=0.85;
  121. texture=Leather_D01_Brown_Refl_Gloss@tex_mono_0_mono;
  122. texture_multiplier=1;
  123. texture_clamp=1;
  124. }
  125. TexBitmap Leather_D01_Brown_Nrm@tex_1 {
  126. alpha_from_intensity=0;
  127. color_mult=AColor(1, 1, 1, 1);
  128. nouvw_color=AColor(0, 0, 0, 0);
  129. uvwgen=Leather_D01_Brown_Nrm@tex_1_uvwgen_rand;
  130. bitmap=bitmapBuffer_1_gsRGB;
  131. }
  132. UVWGenChannel Leather_D01_Brown_Nrm@tex_1_uvwgen {
  133. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  134. uvw_channel=1;
  135. }
  136. UVWGenRandomizer Leather_D01_Brown_Nrm@tex_1_uvwgen_rand {
  137. input=Leather_D01_Brown_Nrm@tex_1_uvwgen;
  138. mode=256;
  139. seed=0;
  140. variance_u_min=0;
  141. variance_u_max=1;
  142. variance_u_steps=0;
  143. variance_v_min=0;
  144. variance_v_max=1;
  145. variance_v_steps=0;
  146. variance_rot_min=0;
  147. variance_rot_max=0;
  148. variance_rot_steps=0;
  149. variance_uscale_min=100;
  150. variance_uscale_max=100;
  151. variance_uscale_steps=0;
  152. variance_vscale_min=100;
  153. variance_vscale_max=100;
  154. variance_vscale_steps=0;
  155. variance_vscale_unlocked=0;
  156. tile_blend=0.005;
  157. }
  158. UVWGenChannel Leather_D01_Brown_Nrm_Flip@tex_0_uvwgen {
  159. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  160. uvw_channel=1;
  161. }
  162. UVWGenRandomizer Leather_D01_Brown_Nrm_Flip@tex_0_uvwgen_rand {
  163. input=Leather_D01_Brown_Nrm_Flip@tex_0_uvwgen;
  164. mode=256;
  165. seed=0;
  166. variance_u_min=0;
  167. variance_u_max=1;
  168. variance_u_steps=0;
  169. variance_v_min=0;
  170. variance_v_max=1;
  171. variance_v_steps=0;
  172. variance_rot_min=0;
  173. variance_rot_max=0;
  174. variance_rot_steps=0;
  175. variance_uscale_min=100;
  176. variance_uscale_max=100;
  177. variance_uscale_steps=0;
  178. variance_vscale_min=100;
  179. variance_vscale_max=100;
  180. variance_vscale_steps=0;
  181. variance_vscale_unlocked=0;
  182. tile_blend=0.005;
  183. }
  184. TexNormalBump Leather_D01_Brown_25cm@mtl_brdf_0_normalBump {
  185. bump_tex_color=Leather_D01_Brown_Nrm@tex_1;
  186. bump_tex_mult=0.3;
  187. map_type=1;
  188. normal_uvwgen=Leather_D01_Brown_Nrm_Flip@tex_0_uvwgen_rand;
  189. normal_map_mult=0.6;
  190. additional_bump_type=5;
  191. blue2Z_mapping_method=0;
  192. normal_map_rotation_angle=0;
  193. }
  194. BitmapBuffer bitmapBuffer_0_gsRGB {
  195. filter_type=5;
  196. filter_blur=1;
  197. color_space=1;
  198. rgb_color_space="raw";
  199. gamma=1;
  200. maya_compatible=0;
  201. allow_negative_colors=1;
  202. interpolation=3;
  203. file="..\..\assets\Leather\Leather_D_HM_hires_raw.tx";
  204. load_file=1;
  205. ifl_start_frame=0;
  206. ifl_playback_rate=1;
  207. ifl_end_condition=0;
  208. }
  209. BitmapBuffer bitmapBuffer_1_gsRGB {
  210. filter_type=5;
  211. filter_blur=0.2;
  212. color_space=1;
  213. rgb_color_space="raw";
  214. gamma=1;
  215. maya_compatible=0;
  216. allow_negative_colors=1;
  217. interpolation=3;
  218. file="..\..\assets\Leather\Leather_D_NM_hires_raw.tx";
  219. load_file=1;
  220. ifl_start_frame=0;
  221. ifl_playback_rate=1;
  222. ifl_end_condition=0;
  223. }