Leather_G01_Brown_25cm.vrscene 7.8 KB

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  1. MtlSingleBRDF Leather_G01_Brown_25cm@mtl_0 {
  2. brdf=Leather_G01_Brown_25cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Leather_G01_Brown_25cm"
  5. );
  6. }
  7. BRDFVRayMtl Leather_G01_Brown_25cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Leather_G01_Brown_25cm@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(0.9058824, 0.9058824, 0.9058824, 1);
  18. reflect_glossiness=Leather_G01_Brown_25cm@mtl_brdf_0_refl_gloss_combine;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=1.7;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0.2;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Leather_G01_Brown_25cm@mtl_brdf_0_normalBump;
  81. bump_type=6;
  82. }
  83. TexBitmap Leather_G01_Brown_Diff@tex_1 {
  84. alpha_from_intensity=0;
  85. color_mult=AColor(1, 1, 1, 1);
  86. nouvw_color=AColor(0, 0, 0, 0);
  87. uvwgen=Leather_G01_Brown_Diff@tex_1_uvwgen_rand;
  88. bitmap=bitmapBuffer_0_gsRGB;
  89. }
  90. UVWGenChannel Leather_G01_Brown_Diff@tex_1_uvwgen {
  91. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  92. uvw_channel=1;
  93. }
  94. UVWGenRandomizer Leather_G01_Brown_Diff@tex_1_uvwgen_rand {
  95. input=Leather_G01_Brown_Diff@tex_1_uvwgen;
  96. mode=256;
  97. seed=0;
  98. variance_u_min=0;
  99. variance_u_max=1;
  100. variance_u_steps=0;
  101. variance_v_min=0;
  102. variance_v_max=1;
  103. variance_v_steps=0;
  104. variance_rot_min=0;
  105. variance_rot_max=0;
  106. variance_rot_steps=0;
  107. variance_uscale_min=100;
  108. variance_uscale_max=100;
  109. variance_uscale_steps=0;
  110. variance_vscale_min=100;
  111. variance_vscale_max=100;
  112. variance_vscale_steps=0;
  113. variance_vscale_unlocked=0;
  114. tile_blend=0.005;
  115. }
  116. TexMix Leather_G01_Brown_Diff_Mix@tex_0 {
  117. color1=AColor(0.2901961, 0.1529412, 0.0627451, 1);
  118. color2=AColor(0.1647059, 0.0627451, 0.01176471, 1);
  119. mix_map=Leather_G01_Brown_Diff@tex_1;
  120. transition_upper=0.7;
  121. transition_lower=0.3;
  122. use_curve=0;
  123. }
  124. TexCombineColor Leather_G01_Brown_25cm@mtl_brdf_0_diffuse_combine {
  125. color=Color(0.5019608, 0.5019608, 0.5019608);
  126. texture=Leather_G01_Brown_Diff_Mix@tex_0;
  127. texture_multiplier=1;
  128. }
  129. TexBitmap Leather_G01_Brown_Refl@tex_mono_1 {
  130. alpha_from_intensity=0;
  131. color_mult=AColor(1, 1, 1, 1);
  132. nouvw_color=AColor(0, 0, 0, 0);
  133. uvwgen=Leather_G01_Brown_Refl@tex_mono_1_uvwgen_rand;
  134. bitmap=bitmapBuffer_1_gsRGB;
  135. }
  136. UVWGenChannel Leather_G01_Brown_Refl@tex_mono_1_uvwgen {
  137. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  138. uvw_channel=1;
  139. }
  140. UVWGenRandomizer Leather_G01_Brown_Refl@tex_mono_1_uvwgen_rand {
  141. input=Leather_G01_Brown_Refl@tex_mono_1_uvwgen;
  142. mode=256;
  143. seed=0;
  144. variance_u_min=0;
  145. variance_u_max=1;
  146. variance_u_steps=0;
  147. variance_v_min=0;
  148. variance_v_max=1;
  149. variance_v_steps=0;
  150. variance_rot_min=0;
  151. variance_rot_max=0;
  152. variance_rot_steps=0;
  153. variance_uscale_min=100;
  154. variance_uscale_max=100;
  155. variance_uscale_steps=0;
  156. variance_vscale_min=100;
  157. variance_vscale_max=100;
  158. variance_vscale_steps=0;
  159. variance_vscale_unlocked=0;
  160. tile_blend=0.005;
  161. }
  162. TexFloatToColor Leather_G01_Brown_Refl@tex_mono_1_mono {
  163. input=Leather_G01_Brown_Refl@tex_mono_1::out_intensity;
  164. }
  165. TexMix Leather_G01_Brown_Refl_Gloss@tex_mono_0 {
  166. color1=AColor(0.2196079, 0.2196079, 0.2196079, 1);
  167. color2=AColor(0.7843138, 0.7843138, 0.7843138, 1);
  168. mix_map=Leather_G01_Brown_Refl@tex_mono_1_mono;
  169. transition_upper=0.7;
  170. transition_lower=0.3;
  171. use_curve=0;
  172. }
  173. TexCombineFloat Leather_G01_Brown_25cm@mtl_brdf_0_refl_gloss_combine {
  174. value=0.85;
  175. texture=Leather_G01_Brown_Refl_Gloss@tex_mono_0;
  176. texture_multiplier=1;
  177. texture_clamp=1;
  178. }
  179. TexBitmap Leather_G01_Brown_Nrm@tex_3 {
  180. alpha_from_intensity=0;
  181. color_mult=AColor(1, 1, 1, 1);
  182. nouvw_color=AColor(0, 0, 0, 0);
  183. uvwgen=Leather_G01_Brown_Nrm@tex_3_uvwgen_rand;
  184. bitmap=bitmapBuffer_2_gsRGB;
  185. }
  186. UVWGenChannel Leather_G01_Brown_Nrm@tex_3_uvwgen {
  187. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  188. uvw_channel=1;
  189. }
  190. UVWGenRandomizer Leather_G01_Brown_Nrm@tex_3_uvwgen_rand {
  191. input=Leather_G01_Brown_Nrm@tex_3_uvwgen;
  192. mode=256;
  193. seed=0;
  194. variance_u_min=0;
  195. variance_u_max=1;
  196. variance_u_steps=0;
  197. variance_v_min=0;
  198. variance_v_max=1;
  199. variance_v_steps=0;
  200. variance_rot_min=0;
  201. variance_rot_max=0;
  202. variance_rot_steps=0;
  203. variance_uscale_min=100;
  204. variance_uscale_max=100;
  205. variance_uscale_steps=0;
  206. variance_vscale_min=100;
  207. variance_vscale_max=100;
  208. variance_vscale_steps=0;
  209. variance_vscale_unlocked=0;
  210. tile_blend=0.005;
  211. }
  212. UVWGenChannel Leather_G01_Brown_Nrm_Flip@tex_2_uvwgen {
  213. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  214. uvw_channel=1;
  215. }
  216. UVWGenRandomizer Leather_G01_Brown_Nrm_Flip@tex_2_uvwgen_rand {
  217. input=Leather_G01_Brown_Nrm_Flip@tex_2_uvwgen;
  218. mode=256;
  219. seed=0;
  220. variance_u_min=0;
  221. variance_u_max=1;
  222. variance_u_steps=0;
  223. variance_v_min=0;
  224. variance_v_max=1;
  225. variance_v_steps=0;
  226. variance_rot_min=0;
  227. variance_rot_max=0;
  228. variance_rot_steps=0;
  229. variance_uscale_min=100;
  230. variance_uscale_max=100;
  231. variance_uscale_steps=0;
  232. variance_vscale_min=100;
  233. variance_vscale_max=100;
  234. variance_vscale_steps=0;
  235. variance_vscale_unlocked=0;
  236. tile_blend=0.005;
  237. }
  238. TexNormalBump Leather_G01_Brown_25cm@mtl_brdf_0_normalBump {
  239. bump_tex_color=Leather_G01_Brown_Nrm@tex_3;
  240. bump_tex_mult=0.3;
  241. map_type=1;
  242. normal_uvwgen=Leather_G01_Brown_Nrm_Flip@tex_2_uvwgen_rand;
  243. normal_map_mult=1;
  244. additional_bump_type=5;
  245. blue2Z_mapping_method=0;
  246. normal_map_rotation_angle=0;
  247. }
  248. BitmapBuffer bitmapBuffer_0_gsRGB {
  249. filter_type=5;
  250. filter_blur=1;
  251. color_space=1;
  252. rgb_color_space="raw";
  253. gamma=1;
  254. maya_compatible=0;
  255. allow_negative_colors=1;
  256. interpolation=3;
  257. file="..\..\assets\Leather\Leather_G_HM_hires_srgb.tx";
  258. load_file=1;
  259. ifl_start_frame=0;
  260. ifl_playback_rate=1;
  261. ifl_end_condition=0;
  262. }
  263. BitmapBuffer bitmapBuffer_1_gsRGB {
  264. filter_type=5;
  265. filter_blur=1;
  266. color_space=1;
  267. rgb_color_space="raw";
  268. gamma=1;
  269. maya_compatible=0;
  270. allow_negative_colors=1;
  271. interpolation=3;
  272. file="..\..\assets\Leather\Leather_C_HM_hires_lin_srgb.tx";
  273. load_file=1;
  274. ifl_start_frame=0;
  275. ifl_playback_rate=1;
  276. ifl_end_condition=0;
  277. }
  278. BitmapBuffer bitmapBuffer_2_gsRGB {
  279. filter_type=5;
  280. filter_blur=0.2;
  281. color_space=1;
  282. rgb_color_space="raw";
  283. gamma=1;
  284. maya_compatible=0;
  285. allow_negative_colors=1;
  286. interpolation=3;
  287. file="..\..\assets\Leather\Leather_G_NM_hires_raw.tx";
  288. load_file=1;
  289. ifl_start_frame=0;
  290. ifl_playback_rate=1;
  291. ifl_end_condition=0;
  292. }