Leather_I01_Brown_16cm.vrscene 8.0 KB

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  1. MtlSingleBRDF Leather_I01_Brown_16cm@mtl_0 {
  2. brdf=Leather_I01_Brown_16cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Leather_I01_Brown_16cm"
  5. );
  6. }
  7. BRDFVRayMtl Leather_I01_Brown_16cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Leather_I01_Brown_16cm@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(1, 1, 1, 1);
  18. reflect_glossiness=Leather_I01_Brown_16cm@mtl_brdf_0_refl_gloss_combine;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=1.7;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0.2;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Leather_I01_Brown_16cm@mtl_brdf_0_normalBump;
  81. bump_type=6;
  82. }
  83. TexBitmap Leather_I01_Brown_Diff@tex_1 {
  84. alpha_from_intensity=0;
  85. color_mult=AColor(1, 1, 1, 1);
  86. nouvw_color=AColor(0, 0, 0, 0);
  87. uvwgen=Leather_I01_Brown_Diff@tex_1_uvwgen_rand;
  88. bitmap=bitmapBuffer_0_gsRGB;
  89. }
  90. UVWGenChannel Leather_I01_Brown_Diff@tex_1_uvwgen {
  91. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  92. uvw_channel=1;
  93. }
  94. UVWGenRandomizer Leather_I01_Brown_Diff@tex_1_uvwgen_rand {
  95. input=Leather_I01_Brown_Diff@tex_1_uvwgen;
  96. mode=256;
  97. seed=0;
  98. variance_u_min=0;
  99. variance_u_max=1;
  100. variance_u_steps=0;
  101. variance_v_min=0;
  102. variance_v_max=1;
  103. variance_v_steps=0;
  104. variance_rot_min=0;
  105. variance_rot_max=0;
  106. variance_rot_steps=0;
  107. variance_uscale_min=100;
  108. variance_uscale_max=100;
  109. variance_uscale_steps=0;
  110. variance_vscale_min=100;
  111. variance_vscale_max=100;
  112. variance_vscale_steps=0;
  113. variance_vscale_unlocked=0;
  114. tile_blend=0.005;
  115. }
  116. TexMix Leather_I01_Brown_Diff_Mix@tex_0 {
  117. color1=AColor(0.02745098, 0.007843138, 0.003921569, 1);
  118. color2=AColor(0.1372549, 0.04705883, 0.01176471, 1);
  119. mix_map=Leather_I01_Brown_Diff@tex_1;
  120. transition_upper=0.7;
  121. transition_lower=0.3;
  122. use_curve=0;
  123. }
  124. TexCombineColor Leather_I01_Brown_16cm@mtl_brdf_0_diffuse_combine {
  125. color=Color(0.5019608, 0.5019608, 0.5019608);
  126. texture=Leather_I01_Brown_Diff_Mix@tex_0;
  127. texture_multiplier=1;
  128. }
  129. ColorCorrection Leather_I01_Brown_Refl_Gloss_CC@tex_mono_0 {
  130. texture_map=Leather_I01_Brown_Refl_Gloss@tex_2;
  131. rewire_red=0;
  132. rewire_green=1;
  133. rewire_blue=2;
  134. rewire_alpha=3;
  135. hue_shift=0;
  136. saturation=0;
  137. hue_tint=AColor(0, 0, 0, 1);
  138. tint_strength=0;
  139. lightness_mode=0;
  140. brightness=0.09999999;
  141. contrast=1;
  142. adv_exposure_mode=0;
  143. adv_brightness=1;
  144. adv_contrast=1;
  145. adv_base=1;
  146. adv_offset=0;
  147. adv_use_red=0;
  148. adv_use_green=0;
  149. adv_use_blue=0;
  150. adv_rgb_brightness=Color(1, 1, 1);
  151. adv_rgb_contrast=Color(1, 1, 1);
  152. adv_rgb_base=Color(1, 1, 1);
  153. adv_rgb_offset=Color(0, 0, 0);
  154. adv_printer_lights_per=5;
  155. }
  156. TexBitmap Leather_I01_Brown_Refl_Gloss@tex_2 {
  157. alpha_from_intensity=0;
  158. color_mult=AColor(1, 1, 1, 1);
  159. nouvw_color=AColor(0, 0, 0, 0);
  160. uvwgen=Leather_I01_Brown_Refl_Gloss@tex_2_uvwgen_rand;
  161. bitmap=bitmapBuffer_1_gsRGB;
  162. }
  163. UVWGenChannel Leather_I01_Brown_Refl_Gloss@tex_2_uvwgen {
  164. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  165. uvw_channel=1;
  166. }
  167. UVWGenRandomizer Leather_I01_Brown_Refl_Gloss@tex_2_uvwgen_rand {
  168. input=Leather_I01_Brown_Refl_Gloss@tex_2_uvwgen;
  169. mode=256;
  170. seed=0;
  171. variance_u_min=0;
  172. variance_u_max=1;
  173. variance_u_steps=0;
  174. variance_v_min=0;
  175. variance_v_max=1;
  176. variance_v_steps=0;
  177. variance_rot_min=0;
  178. variance_rot_max=0;
  179. variance_rot_steps=0;
  180. variance_uscale_min=100;
  181. variance_uscale_max=100;
  182. variance_uscale_steps=0;
  183. variance_vscale_min=100;
  184. variance_vscale_max=100;
  185. variance_vscale_steps=0;
  186. variance_vscale_unlocked=0;
  187. tile_blend=0.005;
  188. }
  189. TexCombineFloat Leather_I01_Brown_16cm@mtl_brdf_0_refl_gloss_combine {
  190. value=0.85;
  191. texture=Leather_I01_Brown_Refl_Gloss_CC@tex_mono_0;
  192. texture_multiplier=1;
  193. texture_clamp=1;
  194. }
  195. TexBitmap Leather_I01_Brown_Nrm@tex_4 {
  196. alpha_from_intensity=0;
  197. color_mult=AColor(1, 1, 1, 1);
  198. nouvw_color=AColor(0, 0, 0, 0);
  199. uvwgen=Leather_I01_Brown_Nrm@tex_4_uvwgen_rand;
  200. bitmap=bitmapBuffer_2_gsRGB;
  201. }
  202. UVWGenChannel Leather_I01_Brown_Nrm@tex_4_uvwgen {
  203. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  204. uvw_channel=1;
  205. }
  206. UVWGenRandomizer Leather_I01_Brown_Nrm@tex_4_uvwgen_rand {
  207. input=Leather_I01_Brown_Nrm@tex_4_uvwgen;
  208. mode=256;
  209. seed=0;
  210. variance_u_min=0;
  211. variance_u_max=1;
  212. variance_u_steps=0;
  213. variance_v_min=0;
  214. variance_v_max=1;
  215. variance_v_steps=0;
  216. variance_rot_min=0;
  217. variance_rot_max=0;
  218. variance_rot_steps=0;
  219. variance_uscale_min=100;
  220. variance_uscale_max=100;
  221. variance_uscale_steps=0;
  222. variance_vscale_min=100;
  223. variance_vscale_max=100;
  224. variance_vscale_steps=0;
  225. variance_vscale_unlocked=0;
  226. tile_blend=0.005;
  227. }
  228. UVWGenChannel Leather_I01_Brown_Nrm_Flip@tex_3_uvwgen {
  229. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  230. uvw_channel=1;
  231. }
  232. UVWGenRandomizer Leather_I01_Brown_Nrm_Flip@tex_3_uvwgen_rand {
  233. input=Leather_I01_Brown_Nrm_Flip@tex_3_uvwgen;
  234. mode=256;
  235. seed=0;
  236. variance_u_min=0;
  237. variance_u_max=1;
  238. variance_u_steps=0;
  239. variance_v_min=0;
  240. variance_v_max=1;
  241. variance_v_steps=0;
  242. variance_rot_min=0;
  243. variance_rot_max=0;
  244. variance_rot_steps=0;
  245. variance_uscale_min=100;
  246. variance_uscale_max=100;
  247. variance_uscale_steps=0;
  248. variance_vscale_min=100;
  249. variance_vscale_max=100;
  250. variance_vscale_steps=0;
  251. variance_vscale_unlocked=0;
  252. tile_blend=0.005;
  253. }
  254. TexNormalBump Leather_I01_Brown_16cm@mtl_brdf_0_normalBump {
  255. bump_tex_color=Leather_I01_Brown_Nrm@tex_4;
  256. bump_tex_mult=0.3;
  257. map_type=1;
  258. normal_uvwgen=Leather_I01_Brown_Nrm_Flip@tex_3_uvwgen_rand;
  259. normal_map_mult=1.2;
  260. additional_bump_type=5;
  261. blue2Z_mapping_method=0;
  262. normal_map_rotation_angle=0;
  263. }
  264. BitmapBuffer bitmapBuffer_0_gsRGB {
  265. filter_type=5;
  266. filter_blur=1;
  267. color_space=1;
  268. rgb_color_space="raw";
  269. gamma=1;
  270. maya_compatible=0;
  271. allow_negative_colors=1;
  272. interpolation=3;
  273. file="..\..\assets\Leather\Leather_I_Mask_01_hires_lin_srgb.tx";
  274. load_file=1;
  275. ifl_start_frame=0;
  276. ifl_playback_rate=1;
  277. ifl_end_condition=0;
  278. }
  279. BitmapBuffer bitmapBuffer_1_gsRGB {
  280. filter_type=5;
  281. filter_blur=1;
  282. color_space=1;
  283. rgb_color_space="raw";
  284. gamma=1;
  285. maya_compatible=0;
  286. allow_negative_colors=1;
  287. interpolation=3;
  288. file="..\..\assets\Leather\Leather_I_HM_hires_raw.tx";
  289. load_file=1;
  290. ifl_start_frame=0;
  291. ifl_playback_rate=1;
  292. ifl_end_condition=0;
  293. }
  294. BitmapBuffer bitmapBuffer_2_gsRGB {
  295. filter_type=5;
  296. filter_blur=0.2;
  297. color_space=1;
  298. rgb_color_space="raw";
  299. gamma=1;
  300. maya_compatible=0;
  301. allow_negative_colors=1;
  302. interpolation=3;
  303. file="..\..\assets\Leather\Leather_I_NM_02_hires_raw.tx";
  304. load_file=1;
  305. ifl_start_frame=0;
  306. ifl_playback_rate=1;
  307. ifl_end_condition=0;
  308. }