Leather_I02_Brown_16cm.vrscene 8.6 KB

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  1. MtlSingleBRDF Leather_I02_Brown_16cm@mtl_0 {
  2. brdf=Leather_I02_Brown_16cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Leather_I02_Brown_16cm"
  5. );
  6. }
  7. BRDFVRayMtl Leather_I02_Brown_16cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Leather_I02_Brown_16cm@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=Leather_I02_Brown_16cm@mtl_brdf_0_reflect_combine;
  18. reflect_glossiness=0.7;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=1.7;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0.2;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Leather_I02_Brown_16cm@mtl_brdf_0_normalBump;
  81. bump_type=6;
  82. }
  83. TexBitmap Leather_I02_Brown_Diff@tex_1 {
  84. alpha_from_intensity=0;
  85. color_mult=AColor(1, 1, 1, 1);
  86. nouvw_color=AColor(0, 0, 0, 0);
  87. uvwgen=Leather_I02_Brown_Diff@tex_1_uvwgen_rand;
  88. bitmap=bitmapBuffer_0_gsRGB;
  89. }
  90. UVWGenChannel Leather_I02_Brown_Diff@tex_1_uvwgen {
  91. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  92. uvw_channel=1;
  93. }
  94. UVWGenRandomizer Leather_I02_Brown_Diff@tex_1_uvwgen_rand {
  95. input=Leather_I02_Brown_Diff@tex_1_uvwgen;
  96. mode=256;
  97. seed=0;
  98. variance_u_min=0;
  99. variance_u_max=1;
  100. variance_u_steps=0;
  101. variance_v_min=0;
  102. variance_v_max=1;
  103. variance_v_steps=0;
  104. variance_rot_min=0;
  105. variance_rot_max=0;
  106. variance_rot_steps=0;
  107. variance_uscale_min=100;
  108. variance_uscale_max=100;
  109. variance_uscale_steps=0;
  110. variance_vscale_min=100;
  111. variance_vscale_max=100;
  112. variance_vscale_steps=0;
  113. variance_vscale_unlocked=0;
  114. tile_blend=0.005;
  115. }
  116. TexMix Leather_I02_Brown_Diff_Mix@tex_0 {
  117. color1=AColor(0.03921569, 0.01568628, 0.003921569, 1);
  118. color2=AColor(0.1490196, 0.0627451, 0.02745098, 1);
  119. mix_map=Leather_I02_Brown_Diff@tex_1;
  120. transition_upper=0.7;
  121. transition_lower=0.3;
  122. use_curve=0;
  123. }
  124. TexCombineColor Leather_I02_Brown_16cm@mtl_brdf_0_diffuse_combine {
  125. color=Color(0.5019608, 0.5019608, 0.5019608);
  126. texture=Leather_I02_Brown_Diff_Mix@tex_0;
  127. texture_multiplier=1;
  128. }
  129. ColorCorrection Leather_I02_Brown_Refl_CC@tex_2 {
  130. texture_map=Gamma_2_2@tex_3;
  131. rewire_red=0;
  132. rewire_green=1;
  133. rewire_blue=2;
  134. rewire_alpha=3;
  135. hue_shift=0;
  136. saturation=0;
  137. hue_tint=AColor(0, 0, 0, 1);
  138. tint_strength=0;
  139. lightness_mode=0;
  140. brightness=0.2;
  141. contrast=1.77;
  142. adv_exposure_mode=0;
  143. adv_brightness=1;
  144. adv_contrast=1;
  145. adv_base=1;
  146. adv_offset=0;
  147. adv_use_red=0;
  148. adv_use_green=0;
  149. adv_use_blue=0;
  150. adv_rgb_brightness=Color(1, 1, 1);
  151. adv_rgb_contrast=Color(1, 1, 1);
  152. adv_rgb_base=Color(1, 1, 1);
  153. adv_rgb_offset=Color(0, 0, 0);
  154. adv_printer_lights_per=5;
  155. }
  156. ColorCorrection Gamma_2_2@tex_3 {
  157. texture_map=Leather_I02_Brown_Refl@tex_4;
  158. rewire_red=0;
  159. rewire_green=1;
  160. rewire_blue=2;
  161. rewire_alpha=3;
  162. hue_shift=0;
  163. saturation=0;
  164. hue_tint=AColor(0, 0, 0, 1);
  165. tint_strength=0;
  166. lightness_mode=1;
  167. brightness=0;
  168. contrast=1;
  169. adv_exposure_mode=0;
  170. adv_brightness=1;
  171. adv_contrast=0.4545454;
  172. adv_base=1;
  173. adv_offset=0;
  174. adv_use_red=0;
  175. adv_use_green=0;
  176. adv_use_blue=0;
  177. adv_rgb_brightness=Color(1, 1, 1);
  178. adv_rgb_contrast=Color(1, 1, 1);
  179. adv_rgb_base=Color(1, 1, 1);
  180. adv_rgb_offset=Color(0, 0, 0);
  181. adv_printer_lights_per=5;
  182. }
  183. TexBitmap Leather_I02_Brown_Refl@tex_4 {
  184. alpha_from_intensity=0;
  185. color_mult=AColor(1, 1, 1, 1);
  186. nouvw_color=AColor(0, 0, 0, 0);
  187. uvwgen=Leather_I02_Brown_Refl@tex_4_uvwgen_rand;
  188. bitmap=bitmapBuffer_1_gsRGB;
  189. }
  190. UVWGenChannel Leather_I02_Brown_Refl@tex_4_uvwgen {
  191. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  192. uvw_channel=1;
  193. }
  194. UVWGenRandomizer Leather_I02_Brown_Refl@tex_4_uvwgen_rand {
  195. input=Leather_I02_Brown_Refl@tex_4_uvwgen;
  196. mode=256;
  197. seed=0;
  198. variance_u_min=0;
  199. variance_u_max=1;
  200. variance_u_steps=0;
  201. variance_v_min=0;
  202. variance_v_max=1;
  203. variance_v_steps=0;
  204. variance_rot_min=0;
  205. variance_rot_max=0;
  206. variance_rot_steps=0;
  207. variance_uscale_min=100;
  208. variance_uscale_max=100;
  209. variance_uscale_steps=0;
  210. variance_vscale_min=100;
  211. variance_vscale_max=100;
  212. variance_vscale_steps=0;
  213. variance_vscale_unlocked=0;
  214. tile_blend=0.005;
  215. }
  216. TexCombineColor Leather_I02_Brown_16cm@mtl_brdf_0_reflect_combine {
  217. color=Color(0.9058824, 0.9058824, 0.9058824);
  218. texture=Leather_I02_Brown_Refl_CC@tex_2;
  219. texture_multiplier=1;
  220. }
  221. TexBitmap Leather_I02_Brown_Nrm@tex_6 {
  222. alpha_from_intensity=0;
  223. color_mult=AColor(1, 1, 1, 1);
  224. nouvw_color=AColor(0, 0, 0, 0);
  225. uvwgen=Leather_I02_Brown_Nrm@tex_6_uvwgen_rand;
  226. bitmap=bitmapBuffer_2_gsRGB;
  227. }
  228. UVWGenChannel Leather_I02_Brown_Nrm@tex_6_uvwgen {
  229. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  230. uvw_channel=1;
  231. }
  232. UVWGenRandomizer Leather_I02_Brown_Nrm@tex_6_uvwgen_rand {
  233. input=Leather_I02_Brown_Nrm@tex_6_uvwgen;
  234. mode=256;
  235. seed=0;
  236. variance_u_min=0;
  237. variance_u_max=1;
  238. variance_u_steps=0;
  239. variance_v_min=0;
  240. variance_v_max=1;
  241. variance_v_steps=0;
  242. variance_rot_min=0;
  243. variance_rot_max=0;
  244. variance_rot_steps=0;
  245. variance_uscale_min=100;
  246. variance_uscale_max=100;
  247. variance_uscale_steps=0;
  248. variance_vscale_min=100;
  249. variance_vscale_max=100;
  250. variance_vscale_steps=0;
  251. variance_vscale_unlocked=0;
  252. tile_blend=0.005;
  253. }
  254. UVWGenChannel Leather_I02_Brown_Nrm_Flip@tex_5_uvwgen {
  255. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  256. uvw_channel=1;
  257. }
  258. UVWGenRandomizer Leather_I02_Brown_Nrm_Flip@tex_5_uvwgen_rand {
  259. input=Leather_I02_Brown_Nrm_Flip@tex_5_uvwgen;
  260. mode=256;
  261. seed=0;
  262. variance_u_min=0;
  263. variance_u_max=1;
  264. variance_u_steps=0;
  265. variance_v_min=0;
  266. variance_v_max=1;
  267. variance_v_steps=0;
  268. variance_rot_min=0;
  269. variance_rot_max=0;
  270. variance_rot_steps=0;
  271. variance_uscale_min=100;
  272. variance_uscale_max=100;
  273. variance_uscale_steps=0;
  274. variance_vscale_min=100;
  275. variance_vscale_max=100;
  276. variance_vscale_steps=0;
  277. variance_vscale_unlocked=0;
  278. tile_blend=0.005;
  279. }
  280. TexNormalBump Leather_I02_Brown_16cm@mtl_brdf_0_normalBump {
  281. bump_tex_color=Leather_I02_Brown_Nrm@tex_6;
  282. bump_tex_mult=0.3;
  283. map_type=1;
  284. normal_uvwgen=Leather_I02_Brown_Nrm_Flip@tex_5_uvwgen_rand;
  285. normal_map_mult=1.2;
  286. additional_bump_type=5;
  287. blue2Z_mapping_method=0;
  288. normal_map_rotation_angle=0;
  289. }
  290. BitmapBuffer bitmapBuffer_0_gsRGB {
  291. filter_type=5;
  292. filter_blur=1;
  293. color_space=1;
  294. rgb_color_space="raw";
  295. gamma=1;
  296. maya_compatible=0;
  297. allow_negative_colors=1;
  298. interpolation=3;
  299. file="..\..\assets\Leather\Leather_I_Mask_02_hires_srgb.tx";
  300. load_file=1;
  301. ifl_start_frame=0;
  302. ifl_playback_rate=1;
  303. ifl_end_condition=0;
  304. }
  305. BitmapBuffer bitmapBuffer_1_gsRGB {
  306. filter_type=5;
  307. filter_blur=1;
  308. color_space=1;
  309. rgb_color_space="raw";
  310. gamma=1;
  311. maya_compatible=0;
  312. allow_negative_colors=1;
  313. interpolation=3;
  314. file="..\..\assets\Leather\Leather_I_Mask_01_hires_lin_srgb.tx";
  315. load_file=1;
  316. ifl_start_frame=0;
  317. ifl_playback_rate=1;
  318. ifl_end_condition=0;
  319. }
  320. BitmapBuffer bitmapBuffer_2_gsRGB {
  321. filter_type=5;
  322. filter_blur=0.2;
  323. color_space=1;
  324. rgb_color_space="raw";
  325. gamma=1;
  326. maya_compatible=0;
  327. allow_negative_colors=1;
  328. interpolation=3;
  329. file="..\..\assets\Leather\Leather_I_NM_02_hires_raw.tx";
  330. load_file=1;
  331. ifl_start_frame=0;
  332. ifl_playback_rate=1;
  333. ifl_end_condition=0;
  334. }