Leather_Perfo_C01_Brown_12cm.vrscene 7.8 KB

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  1. MtlSingleBRDF Leather_Perfo_C01_Brown_12cm@mtl_0 {
  2. brdf=Leather_Perfo_C01_Brown_12cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Leather_Perfo_C01_Brown_12cm"
  5. );
  6. }
  7. BRDFVRayMtl Leather_Perfo_C01_Brown_12cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Leather_Perfo_C01_Brown_12cm@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=Leather_Perfo_C01_Brown_12cm@mtl_brdf_0_reflect_combine;
  18. reflect_glossiness=0.6;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=1.9;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0.2;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Leather_Perfo_C01_Brown_12cm@mtl_brdf_0_normalBump;
  81. bump_type=6;
  82. }
  83. TexBitmap Leather_Perfo_C01_Brown_Diff@tex_1 {
  84. alpha_from_intensity=0;
  85. color_mult=AColor(1, 1, 1, 1);
  86. nouvw_color=AColor(0, 0, 0, 0);
  87. uvwgen=Leather_Perfo_C01_Brown_Diff@tex_1_uvwgen_rand;
  88. bitmap=bitmapBuffer_0_gsRGB;
  89. }
  90. UVWGenChannel Leather_Perfo_C01_Brown_Diff@tex_1_uvwgen {
  91. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  92. uvw_channel=1;
  93. }
  94. UVWGenRandomizer Leather_Perfo_C01_Brown_Diff@tex_1_uvwgen_rand {
  95. input=Leather_Perfo_C01_Brown_Diff@tex_1_uvwgen;
  96. mode=256;
  97. seed=0;
  98. variance_u_min=0;
  99. variance_u_max=1;
  100. variance_u_steps=11;
  101. variance_v_min=0;
  102. variance_v_max=1;
  103. variance_v_steps=11;
  104. variance_rot_min=0;
  105. variance_rot_max=0;
  106. variance_rot_steps=4;
  107. variance_uscale_min=100;
  108. variance_uscale_max=100;
  109. variance_uscale_steps=0;
  110. variance_vscale_min=100;
  111. variance_vscale_max=100;
  112. variance_vscale_steps=0;
  113. variance_vscale_unlocked=0;
  114. tile_blend=0.005;
  115. }
  116. TexMix Leather_Perfo_C01_Brown_Diff_Mix@tex_0 {
  117. color1=AColor(0, 0, 0, 1);
  118. color2=AColor(0.2313726, 0.07450981, 0.01960784, 1);
  119. mix_map=Leather_Perfo_C01_Brown_Diff@tex_1;
  120. transition_upper=0.7;
  121. transition_lower=0.3;
  122. use_curve=0;
  123. }
  124. TexCombineColor Leather_Perfo_C01_Brown_12cm@mtl_brdf_0_diffuse_combine {
  125. color=Color(0.08235294, 0.03529412, 0.007843138);
  126. texture=Leather_Perfo_C01_Brown_Diff_Mix@tex_0;
  127. texture_multiplier=1;
  128. }
  129. TexBitmap Leather_Perfo_C01_Brown_Refl@tex_3 {
  130. alpha_from_intensity=0;
  131. color_mult=AColor(1, 1, 1, 1);
  132. nouvw_color=AColor(0, 0, 0, 0);
  133. uvwgen=Leather_Perfo_C01_Brown_Refl@tex_3_uvwgen_rand;
  134. bitmap=bitmapBuffer_1_gsRGB;
  135. }
  136. UVWGenChannel Leather_Perfo_C01_Brown_Refl@tex_3_uvwgen {
  137. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  138. uvw_channel=1;
  139. }
  140. UVWGenRandomizer Leather_Perfo_C01_Brown_Refl@tex_3_uvwgen_rand {
  141. input=Leather_Perfo_C01_Brown_Refl@tex_3_uvwgen;
  142. mode=256;
  143. seed=0;
  144. variance_u_min=0;
  145. variance_u_max=1;
  146. variance_u_steps=11;
  147. variance_v_min=0;
  148. variance_v_max=1;
  149. variance_v_steps=11;
  150. variance_rot_min=0;
  151. variance_rot_max=0;
  152. variance_rot_steps=4;
  153. variance_uscale_min=100;
  154. variance_uscale_max=100;
  155. variance_uscale_steps=0;
  156. variance_vscale_min=100;
  157. variance_vscale_max=100;
  158. variance_vscale_steps=0;
  159. variance_vscale_unlocked=0;
  160. tile_blend=0.005;
  161. }
  162. TexMix Leather_Perfo_C01_Brown_Refl_Mix@tex_2 {
  163. color1=AColor(0, 0, 0, 1);
  164. color2=AColor(0.8156863, 0.8156863, 0.8156863, 1);
  165. mix_map=Leather_Perfo_C01_Brown_Refl@tex_3;
  166. transition_upper=0.7;
  167. transition_lower=0.3;
  168. use_curve=0;
  169. }
  170. TexCombineColor Leather_Perfo_C01_Brown_12cm@mtl_brdf_0_reflect_combine {
  171. color=Color(1, 1, 1);
  172. texture=Leather_Perfo_C01_Brown_Refl_Mix@tex_2;
  173. texture_multiplier=1;
  174. }
  175. TexBitmap Leather_Perfo_C01_Brown_Nrm@tex_5 {
  176. alpha_from_intensity=0;
  177. color_mult=AColor(1, 1, 1, 1);
  178. nouvw_color=AColor(0, 0, 0, 0);
  179. uvwgen=Leather_Perfo_C01_Brown_Nrm@tex_5_uvwgen_rand;
  180. bitmap=bitmapBuffer_2_gsRGB;
  181. }
  182. UVWGenChannel Leather_Perfo_C01_Brown_Nrm@tex_5_uvwgen {
  183. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  184. uvw_channel=1;
  185. }
  186. UVWGenRandomizer Leather_Perfo_C01_Brown_Nrm@tex_5_uvwgen_rand {
  187. input=Leather_Perfo_C01_Brown_Nrm@tex_5_uvwgen;
  188. mode=256;
  189. seed=0;
  190. variance_u_min=0;
  191. variance_u_max=1;
  192. variance_u_steps=11;
  193. variance_v_min=0;
  194. variance_v_max=1;
  195. variance_v_steps=11;
  196. variance_rot_min=0;
  197. variance_rot_max=0;
  198. variance_rot_steps=4;
  199. variance_uscale_min=100;
  200. variance_uscale_max=100;
  201. variance_uscale_steps=0;
  202. variance_vscale_min=100;
  203. variance_vscale_max=100;
  204. variance_vscale_steps=0;
  205. variance_vscale_unlocked=0;
  206. tile_blend=0.005;
  207. }
  208. UVWGenChannel Leather_Perfo_C01_Brown_Nrm_Flip@tex_4_uvwgen {
  209. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  210. uvw_channel=1;
  211. }
  212. UVWGenRandomizer Leather_Perfo_C01_Brown_Nrm_Flip@tex_4_uvwgen_rand {
  213. input=Leather_Perfo_C01_Brown_Nrm_Flip@tex_4_uvwgen;
  214. mode=256;
  215. seed=0;
  216. variance_u_min=0;
  217. variance_u_max=1;
  218. variance_u_steps=11;
  219. variance_v_min=0;
  220. variance_v_max=1;
  221. variance_v_steps=11;
  222. variance_rot_min=0;
  223. variance_rot_max=0;
  224. variance_rot_steps=4;
  225. variance_uscale_min=100;
  226. variance_uscale_max=100;
  227. variance_uscale_steps=0;
  228. variance_vscale_min=100;
  229. variance_vscale_max=100;
  230. variance_vscale_steps=0;
  231. variance_vscale_unlocked=0;
  232. tile_blend=0.005;
  233. }
  234. TexNormalBump Leather_Perfo_C01_Brown_12cm@mtl_brdf_0_normalBump {
  235. bump_tex_color=Leather_Perfo_C01_Brown_Nrm@tex_5;
  236. bump_tex_mult=0.3;
  237. map_type=1;
  238. normal_uvwgen=Leather_Perfo_C01_Brown_Nrm_Flip@tex_4_uvwgen_rand;
  239. normal_map_mult=3;
  240. additional_bump_type=5;
  241. blue2Z_mapping_method=0;
  242. normal_map_rotation_angle=0;
  243. }
  244. BitmapBuffer bitmapBuffer_0_gsRGB {
  245. filter_type=5;
  246. filter_blur=1;
  247. color_space=1;
  248. rgb_color_space="raw";
  249. gamma=1;
  250. maya_compatible=0;
  251. allow_negative_colors=1;
  252. interpolation=3;
  253. file="..\..\assets\Leather\Leather_Perfo_C_Mask_hires_srgb.tx";
  254. load_file=1;
  255. ifl_start_frame=0;
  256. ifl_playback_rate=1;
  257. ifl_end_condition=0;
  258. }
  259. BitmapBuffer bitmapBuffer_1_gsRGB {
  260. filter_type=5;
  261. filter_blur=1;
  262. color_space=1;
  263. rgb_color_space="raw";
  264. gamma=1;
  265. maya_compatible=0;
  266. allow_negative_colors=1;
  267. interpolation=3;
  268. file="..\..\assets\Leather\Leather_Perfo_C_Mask_hires_srgb.tx";
  269. load_file=1;
  270. ifl_start_frame=0;
  271. ifl_playback_rate=1;
  272. ifl_end_condition=0;
  273. }
  274. BitmapBuffer bitmapBuffer_2_gsRGB {
  275. filter_type=5;
  276. filter_blur=0.2;
  277. color_space=1;
  278. rgb_color_space="raw";
  279. gamma=1;
  280. maya_compatible=0;
  281. allow_negative_colors=1;
  282. interpolation=3;
  283. file="..\..\assets\Leather\Leather_Perfo_C_NM_hires_raw.tx";
  284. load_file=1;
  285. ifl_start_frame=0;
  286. ifl_playback_rate=1;
  287. ifl_end_condition=0;
  288. }