Metal_Brushed_Radial_5cm.vrscene 3.1 KB

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  1. MtlSingleBRDF Metal_Brushed_Radial_5cm@mtl_0 {
  2. brdf=Metal_Brushed_Radial_5cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Metal_Brushed_Radial_5cm"
  5. );
  6. }
  7. BRDFVRayMtl Metal_Brushed_Radial_5cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=AColor(0.3137255, 0.3137255, 0.3137255, 1);
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(1, 1, 1, 1);
  18. reflect_glossiness=0.8;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=12;
  21. fresnel=1;
  22. fresnel_ior=4;
  23. fresnel_ior_lock=0;
  24. metalness=1;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=-0.8;
  35. anisotropy_rotation=Metal_Brushed_Radial_5cm@mtl_brdf_0_aniso_rot_combine;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=1;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. }
  81. TexBitmap Metal_Brushed_Radial_Rot@tex_mono_0 {
  82. alpha_from_intensity=0;
  83. color_mult=AColor(1, 1, 1, 1);
  84. nouvw_color=AColor(0, 0, 0, 0);
  85. uvwgen=Metal_Brushed_Radial_Rot@tex_mono_0_uvwgen;
  86. bitmap=bitmapBuffer_0_gsRGB;
  87. }
  88. UVWGenChannel Metal_Brushed_Radial_Rot@tex_mono_0_uvwgen {
  89. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  90. wrap_u=1;
  91. wrap_v=1;
  92. crop_u=0;
  93. crop_v=0;
  94. wrap_mode=1;
  95. uvw_channel=1;
  96. }
  97. TexFloatToColor Metal_Brushed_Radial_Rot@tex_mono_0_mono {
  98. input=Metal_Brushed_Radial_Rot@tex_mono_0::out_intensity;
  99. }
  100. TexCombineFloat Metal_Brushed_Radial_5cm@mtl_brdf_0_aniso_rot_combine {
  101. value=0;
  102. texture=Metal_Brushed_Radial_Rot@tex_mono_0_mono;
  103. texture_multiplier=1;
  104. result_multiplier=1;
  105. }
  106. BitmapBuffer bitmapBuffer_0_gsRGB {
  107. filter_type=5;
  108. filter_blur=1;
  109. color_space=1;
  110. rgb_color_space="raw";
  111. gamma=1;
  112. maya_compatible=0;
  113. allow_negative_colors=1;
  114. interpolation=3;
  115. file="..\..\assets\Metal\Pattern_Radial_01_hires_srgb.tx";
  116. load_file=1;
  117. ifl_start_frame=0;
  118. ifl_playback_rate=1;
  119. ifl_end_condition=0;
  120. }