Metal_Pattern_B_bmp_5cm.vrscene 5.5 KB

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  1. MtlSingleBRDF Metal_Pattern_B_bmp_5cm@mtl_0 {
  2. brdf=Metal_Pattern_B_bmp_5cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Metal_Pattern_B_bmp_5cm"
  5. );
  6. }
  7. BRDFVRayMtl Metal_Pattern_B_bmp_5cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Metal_Pattern_B_bmp_5cm@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(1, 1, 1, 1);
  18. reflect_glossiness=Metal_Pattern_B_bmp_5cm@mtl_brdf_0_refl_gloss_combine;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=2;
  21. fresnel=1;
  22. fresnel_ior=2.5;
  23. fresnel_ior_lock=0;
  24. metalness=1;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=1;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Metal_Pattern_B_bmp_Bump@tex_2;
  81. bump_amount=0.5;
  82. bump_type=5;
  83. }
  84. TexBitmap Metal_Pattern_B_bmp_Diff@tex_1 {
  85. alpha_from_intensity=0;
  86. color_mult=AColor(1, 1, 1, 1);
  87. nouvw_color=AColor(0, 0, 0, 0);
  88. uvwgen=Metal_Pattern_B_bmp_Diff@tex_1_uvwgen;
  89. bitmap=bitmapBuffer_0_gsRGB;
  90. }
  91. UVWGenChannel Metal_Pattern_B_bmp_Diff@tex_1_uvwgen {
  92. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  93. wrap_u=1;
  94. wrap_v=1;
  95. crop_u=0;
  96. crop_v=0;
  97. wrap_mode=1;
  98. uvw_channel=1;
  99. }
  100. TexMix Metal_Pattern_B_bmp_Diff_Mix@tex_0 {
  101. color1=AColor(0.04705883, 0.04705883, 0.04705883, 1);
  102. color2=AColor(0.6862745, 0.6862745, 0.6862745, 1);
  103. mix_map=Metal_Pattern_B_bmp_Diff@tex_1;
  104. transition_upper=0.7;
  105. transition_lower=0.3;
  106. use_curve=0;
  107. }
  108. TexCombineColor Metal_Pattern_B_bmp_5cm@mtl_brdf_0_diffuse_combine {
  109. color=Color(0.04705883, 0.04705883, 0.04705883);
  110. texture=Metal_Pattern_B_bmp_Diff_Mix@tex_0;
  111. texture_multiplier=1;
  112. }
  113. TexBitmap Metal_Pattern_B_bmp_Refl_Gloss@tex_mono_1 {
  114. alpha_from_intensity=0;
  115. color_mult=AColor(1, 1, 1, 1);
  116. nouvw_color=AColor(0, 0, 0, 0);
  117. uvwgen=Metal_Pattern_B_bmp_Refl_Gloss@tex_mono_1_uvwgen;
  118. bitmap=bitmapBuffer_1_gsRGB;
  119. }
  120. UVWGenChannel Metal_Pattern_B_bmp_Refl_Gloss@tex_mono_1_uvwgen {
  121. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  122. wrap_u=1;
  123. wrap_v=1;
  124. crop_u=0;
  125. crop_v=0;
  126. wrap_mode=1;
  127. uvw_channel=1;
  128. }
  129. TexFloatToColor Metal_Pattern_B_bmp_Refl_Gloss@tex_mono_1_mono {
  130. input=Metal_Pattern_B_bmp_Refl_Gloss@tex_mono_1::out_intensity;
  131. }
  132. TexMix Metal_Pattern_B_bmp_Refl_Gloss_Mix@tex_mono_0 {
  133. color1=AColor(0.5294118, 0.5294118, 0.5294118, 1);
  134. color2=AColor(0.145098, 0.145098, 0.145098, 1);
  135. mix_map=Metal_Pattern_B_bmp_Refl_Gloss@tex_mono_1_mono;
  136. transition_upper=0.7;
  137. transition_lower=0.3;
  138. use_curve=0;
  139. }
  140. TexCombineFloat Metal_Pattern_B_bmp_5cm@mtl_brdf_0_refl_gloss_combine {
  141. value=0.45;
  142. texture=Metal_Pattern_B_bmp_Refl_Gloss_Mix@tex_mono_0;
  143. texture_multiplier=1;
  144. texture_clamp=1;
  145. }
  146. TexBitmap Metal_Pattern_B_bmp_Bump@tex_2 {
  147. alpha_from_intensity=0;
  148. color_mult=AColor(1, 1, 1, 1);
  149. nouvw_color=AColor(0, 0, 0, 0);
  150. uvwgen=Metal_Pattern_B_bmp_Bump@tex_2_uvwgen;
  151. bitmap=bitmapBuffer_2_gsRGB;
  152. }
  153. UVWGenChannel Metal_Pattern_B_bmp_Bump@tex_2_uvwgen {
  154. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  155. wrap_u=1;
  156. wrap_v=1;
  157. crop_u=0;
  158. crop_v=0;
  159. wrap_mode=1;
  160. uvw_channel=1;
  161. }
  162. BitmapBuffer bitmapBuffer_0_gsRGB {
  163. filter_type=5;
  164. filter_blur=1;
  165. color_space=1;
  166. rgb_color_space="raw";
  167. gamma=1;
  168. maya_compatible=0;
  169. allow_negative_colors=1;
  170. interpolation=3;
  171. file="..\..\assets\Metal\M_Pattern_B_Mask_hires_lin_srgb.tx";
  172. load_file=1;
  173. ifl_start_frame=0;
  174. ifl_playback_rate=1;
  175. ifl_end_condition=0;
  176. }
  177. BitmapBuffer bitmapBuffer_1_gsRGB {
  178. filter_type=5;
  179. filter_blur=1;
  180. color_space=1;
  181. rgb_color_space="raw";
  182. gamma=1;
  183. maya_compatible=0;
  184. allow_negative_colors=1;
  185. interpolation=3;
  186. file="..\..\assets\Metal\M_Pattern_B_Mask_hires_lin_srgb.tx";
  187. load_file=1;
  188. ifl_start_frame=0;
  189. ifl_playback_rate=1;
  190. ifl_end_condition=0;
  191. }
  192. BitmapBuffer bitmapBuffer_2_gsRGB {
  193. filter_type=5;
  194. filter_blur=0.2;
  195. color_space=1;
  196. rgb_color_space="raw";
  197. gamma=1;
  198. maya_compatible=0;
  199. allow_negative_colors=1;
  200. interpolation=3;
  201. file="..\..\assets\Metal\M_Pattern_B_HM_hires_raw.tx";
  202. load_file=1;
  203. ifl_start_frame=0;
  204. ifl_playback_rate=1;
  205. ifl_end_condition=0;
  206. }