Metal_Weathered_S01_20cm.vrscene 6.8 KB

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  1. MtlSingleBRDF Metal_Weathered_S01_20cm@mtl_0 {
  2. brdf=Metal_Weathered_S01_20cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Metal_Weathered_S01_20cm"
  5. );
  6. }
  7. BRDFVRayMtl Metal_Weathered_S01_20cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=AColor(0.3294118, 0.3294118, 0.3294118, 1);
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=Metal_Weathered_S01_20cm@mtl_brdf_0_reflect_combine;
  18. reflect_glossiness=Metal_Weathered_S01_20cm@mtl_brdf_0_refl_gloss_combine;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=2;
  21. fresnel=1;
  22. fresnel_ior=2.5;
  23. fresnel_ior_lock=0;
  24. metalness=1;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=1;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Metal_Weathered_S01_Bump@tex_2;
  81. bump_amount=0.05;
  82. bump_type=5;
  83. }
  84. TexBitmap Metal_Weathered_S01_Diff@tex_1 {
  85. alpha_from_intensity=0;
  86. color_mult=AColor(1, 1, 1, 1);
  87. nouvw_color=AColor(0, 0, 0, 0);
  88. uvwgen=Metal_Weathered_S01_Diff@tex_1_uvwgen_rand;
  89. bitmap=bitmapBuffer_0_gsRGB;
  90. }
  91. UVWGenChannel Metal_Weathered_S01_Diff@tex_1_uvwgen {
  92. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  93. uvw_channel=1;
  94. }
  95. UVWGenRandomizer Metal_Weathered_S01_Diff@tex_1_uvwgen_rand {
  96. input=Metal_Weathered_S01_Diff@tex_1_uvwgen;
  97. mode=256;
  98. seed=0;
  99. variance_u_min=0;
  100. variance_u_max=1;
  101. variance_u_steps=0;
  102. variance_v_min=0;
  103. variance_v_max=1;
  104. variance_v_steps=0;
  105. variance_rot_min=0;
  106. variance_rot_max=360;
  107. variance_rot_steps=0;
  108. variance_uscale_min=100;
  109. variance_uscale_max=100;
  110. variance_uscale_steps=0;
  111. variance_vscale_min=100;
  112. variance_vscale_max=100;
  113. variance_vscale_steps=0;
  114. variance_vscale_unlocked=0;
  115. tile_blend=0.05;
  116. }
  117. TexMix Metal_Weathered_S01_Diff_Mix@tex_0 {
  118. color1=AColor(0, 0, 0, 1);
  119. color2=AColor(0.145098, 0.145098, 0.145098, 1);
  120. mix_map=Metal_Weathered_S01_Diff@tex_1;
  121. transition_upper=0.7;
  122. transition_lower=0.3;
  123. use_curve=0;
  124. }
  125. TexCombineColor Metal_Weathered_S01_20cm@mtl_brdf_0_reflect_combine {
  126. color=Color(0, 0, 0);
  127. texture=Metal_Weathered_S01_Diff_Mix@tex_0;
  128. texture_multiplier=1;
  129. }
  130. TexBitmap Metal_Weathered_S01_Refl_Roug@tex_mono_1 {
  131. alpha_from_intensity=0;
  132. color_mult=AColor(1, 1, 1, 1);
  133. nouvw_color=AColor(0, 0, 0, 0);
  134. uvwgen=Metal_Weathered_S01_Refl_Roug@tex_mono_1_uvwgen_rand;
  135. bitmap=bitmapBuffer_1_gsRGB;
  136. }
  137. UVWGenChannel Metal_Weathered_S01_Refl_Roug@tex_mono_1_uvwgen {
  138. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  139. uvw_channel=1;
  140. }
  141. UVWGenRandomizer Metal_Weathered_S01_Refl_Roug@tex_mono_1_uvwgen_rand {
  142. input=Metal_Weathered_S01_Refl_Roug@tex_mono_1_uvwgen;
  143. mode=256;
  144. seed=0;
  145. variance_u_min=0;
  146. variance_u_max=1;
  147. variance_u_steps=0;
  148. variance_v_min=0;
  149. variance_v_max=1;
  150. variance_v_steps=0;
  151. variance_rot_min=0;
  152. variance_rot_max=360;
  153. variance_rot_steps=0;
  154. variance_uscale_min=100;
  155. variance_uscale_max=100;
  156. variance_uscale_steps=0;
  157. variance_vscale_min=100;
  158. variance_vscale_max=100;
  159. variance_vscale_steps=0;
  160. variance_vscale_unlocked=0;
  161. tile_blend=0.05;
  162. }
  163. TexFloatToColor Metal_Weathered_S01_Refl_Roug@tex_mono_1_mono {
  164. input=Metal_Weathered_S01_Refl_Roug@tex_mono_1::out_intensity;
  165. }
  166. TexMix Metal_Weathered_S01_Refl_Roug_Mix@tex_mono_0 {
  167. color1=AColor(0.8627452, 0.8627452, 0.8627452, 1);
  168. color2=AColor(0.3137255, 0.3137255, 0.3137255, 1);
  169. mix_map=Metal_Weathered_S01_Refl_Roug@tex_mono_1_mono;
  170. transition_upper=0.7;
  171. transition_lower=0.3;
  172. use_curve=0;
  173. }
  174. TexCombineFloat Metal_Weathered_S01_20cm@mtl_brdf_0_refl_gloss_combine {
  175. value=0;
  176. texture=Metal_Weathered_S01_Refl_Roug_Mix@tex_mono_0;
  177. texture_multiplier=1;
  178. texture_clamp=1;
  179. }
  180. TexBitmap Metal_Weathered_S01_Bump@tex_2 {
  181. alpha_from_intensity=0;
  182. color_mult=AColor(1, 1, 1, 1);
  183. nouvw_color=AColor(0, 0, 0, 0);
  184. uvwgen=Metal_Weathered_S01_Bump@tex_2_uvwgen_rand;
  185. bitmap=bitmapBuffer_2_gsRGB;
  186. }
  187. UVWGenChannel Metal_Weathered_S01_Bump@tex_2_uvwgen {
  188. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  189. uvw_channel=1;
  190. }
  191. UVWGenRandomizer Metal_Weathered_S01_Bump@tex_2_uvwgen_rand {
  192. input=Metal_Weathered_S01_Bump@tex_2_uvwgen;
  193. mode=256;
  194. seed=0;
  195. variance_u_min=0;
  196. variance_u_max=1;
  197. variance_u_steps=0;
  198. variance_v_min=0;
  199. variance_v_max=1;
  200. variance_v_steps=0;
  201. variance_rot_min=0;
  202. variance_rot_max=360;
  203. variance_rot_steps=0;
  204. variance_uscale_min=100;
  205. variance_uscale_max=100;
  206. variance_uscale_steps=0;
  207. variance_vscale_min=100;
  208. variance_vscale_max=100;
  209. variance_vscale_steps=0;
  210. variance_vscale_unlocked=0;
  211. tile_blend=0.05;
  212. }
  213. BitmapBuffer bitmapBuffer_0_gsRGB {
  214. filter_type=5;
  215. filter_blur=1;
  216. color_space=1;
  217. rgb_color_space="raw";
  218. gamma=1;
  219. maya_compatible=0;
  220. allow_negative_colors=1;
  221. interpolation=3;
  222. file="..\..\assets\Metal\Grunge_S_hires_lin_srgb.tx";
  223. load_file=1;
  224. ifl_start_frame=0;
  225. ifl_playback_rate=1;
  226. ifl_end_condition=0;
  227. }
  228. BitmapBuffer bitmapBuffer_1_gsRGB {
  229. filter_type=5;
  230. filter_blur=1;
  231. color_space=1;
  232. rgb_color_space="raw";
  233. gamma=1;
  234. maya_compatible=0;
  235. allow_negative_colors=1;
  236. interpolation=3;
  237. file="..\..\assets\Metal\Grunge_S_hires_lin_srgb.tx";
  238. load_file=1;
  239. ifl_start_frame=0;
  240. ifl_playback_rate=1;
  241. ifl_end_condition=0;
  242. }
  243. BitmapBuffer bitmapBuffer_2_gsRGB {
  244. filter_type=5;
  245. filter_blur=0.2;
  246. color_space=1;
  247. rgb_color_space="raw";
  248. gamma=1;
  249. maya_compatible=0;
  250. allow_negative_colors=1;
  251. interpolation=3;
  252. file="..\..\assets\Metal\Grunge_S_hires_lin_srgb.tx";
  253. load_file=1;
  254. ifl_start_frame=0;
  255. ifl_playback_rate=1;
  256. ifl_end_condition=0;
  257. }