Plastic_Leather_F02_Gray_10cm.vrscene 5.1 KB

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  1. MtlSingleBRDF Plastic_Leather_F02_Gray_10cm@mtl_0 {
  2. brdf=Plastic_Leather_F02_Gray_10cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Plastic_Leather_F02_Gray_10cm"
  5. );
  6. }
  7. BRDFVRayMtl Plastic_Leather_F02_Gray_10cm@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=AColor(0.2117647, 0.2039216, 0.1921569, 1);
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(0.8666667, 0.8666667, 0.8666667, 1);
  18. reflect_glossiness=Plastic_Leather_F02_Gray_10cm@mtl_brdf_0_refl_gloss_combine;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=2;
  21. fresnel=1;
  22. fresnel_ior=1.5;
  23. fresnel_ior_lock=0;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Plastic_Leather_F02_Gray_Bump@tex_0;
  81. bump_amount=0.09999999;
  82. bump_type=5;
  83. }
  84. TexBitmap Plastic_Leather_F02_Gray_Refl_Gloss@tex_mono_0 {
  85. alpha_from_intensity=0;
  86. color_mult=AColor(1, 1, 1, 1);
  87. nouvw_color=AColor(0, 0, 0, 0);
  88. uvwgen=Plastic_Leather_F02_Gray_Refl_Gloss@tex_mono_0_uvwgen_rand;
  89. bitmap=bitmapBuffer_0_gsRGB;
  90. }
  91. UVWGenChannel Plastic_Leather_F02_Gray_Refl_Gloss@tex_mono_0_uvwgen {
  92. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  93. uvw_channel=1;
  94. }
  95. UVWGenRandomizer Plastic_Leather_F02_Gray_Refl_Gloss@tex_mono_0_uvwgen_rand {
  96. input=Plastic_Leather_F02_Gray_Refl_Gloss@tex_mono_0_uvwgen;
  97. mode=256;
  98. seed=0;
  99. variance_u_min=0;
  100. variance_u_max=1;
  101. variance_u_steps=0;
  102. variance_v_min=0;
  103. variance_v_max=1;
  104. variance_v_steps=0;
  105. variance_rot_min=0;
  106. variance_rot_max=0;
  107. variance_rot_steps=0;
  108. variance_uscale_min=100;
  109. variance_uscale_max=100;
  110. variance_uscale_steps=0;
  111. variance_vscale_min=100;
  112. variance_vscale_max=100;
  113. variance_vscale_steps=0;
  114. variance_vscale_unlocked=0;
  115. tile_blend=0.005;
  116. }
  117. TexFloatToColor Plastic_Leather_F02_Gray_Refl_Gloss@tex_mono_0_mono {
  118. input=Plastic_Leather_F02_Gray_Refl_Gloss@tex_mono_0::out_intensity;
  119. }
  120. TexCombineFloat Plastic_Leather_F02_Gray_10cm@mtl_brdf_0_refl_gloss_combine {
  121. value=0.65;
  122. texture=Plastic_Leather_F02_Gray_Refl_Gloss@tex_mono_0_mono;
  123. texture_multiplier=1;
  124. texture_clamp=1;
  125. }
  126. TexBitmap Plastic_Leather_F02_Gray_Bump@tex_0 {
  127. alpha_from_intensity=0;
  128. color_mult=AColor(1, 1, 1, 1);
  129. nouvw_color=AColor(0, 0, 0, 0);
  130. uvwgen=Plastic_Leather_F02_Gray_Bump@tex_0_uvwgen_rand;
  131. bitmap=bitmapBuffer_1_gsRGB;
  132. }
  133. UVWGenChannel Plastic_Leather_F02_Gray_Bump@tex_0_uvwgen {
  134. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  135. uvw_channel=1;
  136. }
  137. UVWGenRandomizer Plastic_Leather_F02_Gray_Bump@tex_0_uvwgen_rand {
  138. input=Plastic_Leather_F02_Gray_Bump@tex_0_uvwgen;
  139. mode=256;
  140. seed=0;
  141. variance_u_min=0;
  142. variance_u_max=1;
  143. variance_u_steps=0;
  144. variance_v_min=0;
  145. variance_v_max=1;
  146. variance_v_steps=0;
  147. variance_rot_min=0;
  148. variance_rot_max=0;
  149. variance_rot_steps=0;
  150. variance_uscale_min=100;
  151. variance_uscale_max=100;
  152. variance_uscale_steps=0;
  153. variance_vscale_min=100;
  154. variance_vscale_max=100;
  155. variance_vscale_steps=0;
  156. variance_vscale_unlocked=0;
  157. tile_blend=0.005;
  158. }
  159. BitmapBuffer bitmapBuffer_0_gsRGB {
  160. filter_type=5;
  161. filter_blur=1;
  162. color_space=1;
  163. rgb_color_space="raw";
  164. gamma=1;
  165. maya_compatible=0;
  166. allow_negative_colors=1;
  167. interpolation=3;
  168. file="..\..\assets\Plastic\Plastic_Leather_F_Gloss_hires_raw.tx";
  169. load_file=1;
  170. ifl_start_frame=0;
  171. ifl_playback_rate=1;
  172. ifl_end_condition=0;
  173. }
  174. BitmapBuffer bitmapBuffer_1_gsRGB {
  175. filter_type=5;
  176. filter_blur=0.2;
  177. color_space=1;
  178. rgb_color_space="raw";
  179. gamma=1;
  180. maya_compatible=0;
  181. allow_negative_colors=1;
  182. interpolation=3;
  183. file="..\..\assets\Plastic\Plastic_Leather_F_Bump_hires_raw.tx";
  184. load_file=1;
  185. ifl_start_frame=0;
  186. ifl_playback_rate=1;
  187. ifl_end_condition=0;
  188. }