Plastic_Stochastic_Gray.vrscene 3.0 KB

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  1. MtlSingleBRDF Plastic_Stochastic_Gray@mtl_0 {
  2. brdf=Plastic_Stochastic_Gray@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Plastic_Stochastic_Gray"
  5. );
  6. }
  7. BRDFStochasticFlakes Plastic_Stochastic_Gray_Flakes@mtl_brdf_1 {
  8. enable_flakes=1;
  9. num_flakes=11000;
  10. hilight_glossiness=0.6;
  11. blur_angle=6;
  12. subdivs=8;
  13. reflect_filter=AColor(0.5607843, 0.5607843, 0.5607843, 1);
  14. mapping_type=1;
  15. map_channel=1;
  16. flake_scale=0.008;
  17. brdf_type=1;
  18. seed=0;
  19. colored_flakes_option=1;
  20. saturation=0.65;
  21. lightness=0.5;
  22. random_color_map=AColor(1, 1, 1, 1);
  23. white_average=0;
  24. tex_subdivs=12;
  25. blend_min=500;
  26. blend_max=2000;
  27. }
  28. BRDFVRayMtl Plastic_Stochastic_Gray@mtl_brdf_2 {
  29. opacity=1;
  30. opacity_mode=2;
  31. diffuse=AColor(0.08627451, 0.08627451, 0.08627451, 1);
  32. roughness=0;
  33. roughness_model=1;
  34. self_illumination=AColor(0, 0, 0, 1);
  35. self_illumination_gi=0;
  36. compensate_camera_exposure=0;
  37. brdf_type=4;
  38. reflect=AColor(0.9294118, 0.9294118, 0.9294118, 1);
  39. reflect_glossiness=0.94;
  40. hilight_glossiness_lock=1;
  41. gtr_gamma=2;
  42. fresnel=1;
  43. fresnel_ior=1.6;
  44. fresnel_ior_lock=0;
  45. metalness=0;
  46. reflect_subdivs=8;
  47. reflect_trace=1;
  48. reflect_depth=8;
  49. reflect_exit_color=Color(0, 0, 0);
  50. hilight_soften=0;
  51. reflect_dim_distance_on=0;
  52. reflect_dim_distance=100;
  53. reflect_dim_distance_falloff=0;
  54. reflect_affect_alpha=0;
  55. anisotropy=0;
  56. anisotropy_rotation=0;
  57. anisotropy_derivation=0;
  58. anisotropy_axis=2;
  59. refract=AColor(0, 0, 0, 1);
  60. refract_ior=1.6;
  61. refract_glossiness=1;
  62. refract_subdivs=8;
  63. refract_trace=1;
  64. refract_depth=8;
  65. refract_exit_color_on=0;
  66. refract_exit_color=Color(0, 0, 0);
  67. refract_affect_alpha=0;
  68. refract_affect_shadows=1;
  69. dispersion_on=0;
  70. dispersion=50;
  71. refract_thin_walled=0;
  72. fog_color=Color(1, 1, 1);
  73. fog_mult=1;
  74. fog_bias=0;
  75. fog_unit_scale_on=1;
  76. translucency=0;
  77. translucency_color=AColor(1, 1, 1, 1);
  78. translucency_light_mult=1;
  79. translucency_scatter_dir=1;
  80. translucency_scatter_coeff=0;
  81. translucency_thickness=1000;
  82. translucency_amount=1;
  83. option_double_sided=1;
  84. option_reflect_on_back=0;
  85. option_glossy_rays_as_gi=1;
  86. option_cutoff=0.001;
  87. option_use_irradiance_map=1;
  88. option_energy_mode=0;
  89. option_fix_dark_edges=1;
  90. option_glossy_fresnel=1;
  91. option_use_roughness=0;
  92. use_environment_override=0;
  93. environment_priority=0;
  94. sheen_color=AColor(0, 0, 0, 1);
  95. sheen_glossiness=0.8;
  96. coat_color=AColor(1, 1, 1, 1);
  97. coat_amount=0;
  98. coat_glossiness=1;
  99. coat_ior=1.6;
  100. coat_bump_lock=0;
  101. }
  102. BRDFLayered Plastic_Stochastic_Gray@mtl_brdf_0 {
  103. brdfs=List(
  104. Plastic_Stochastic_Gray_Flakes@mtl_brdf_1,
  105. Plastic_Stochastic_Gray@mtl_brdf_2
  106. );
  107. weights=List(
  108. Plastic_Stochastic_Gray@mtl_brdf_0_coat0_weight,
  109. Plastic_Stochastic_Gray@mtl_brdf_0_base_blend
  110. );
  111. additive_mode=0;
  112. }
  113. TexCombineColor Plastic_Stochastic_Gray@mtl_brdf_0_coat0_weight {
  114. color=Color(0.5019608, 0.5019608, 0.5019608);
  115. texture_multiplier=1;
  116. }
  117. TexAColor Plastic_Stochastic_Gray@mtl_brdf_0_base_blend {
  118. texture=AColor(1, 1, 1, 1);
  119. }