Pearl_Black.vrscene 4.3 KB

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  1. MtlSingleBRDF Pearl_Black@mtl_0 {
  2. brdf=Pearl_Black@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Pearl_Black"
  5. );
  6. }
  7. BRDFVRayMtl Pearl_Black@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=AColor(0.003921569, 0, 0, 1);
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=Pearl_Black@mtl_brdf_0_reflect_combine;
  18. reflect_glossiness=0.5;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=2;
  21. fresnel=1;
  22. fresnel_ior=40;
  23. fresnel_ior_lock=0;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=Pearl_Black@mtl_brdf_0_coat_combine;
  76. coat_amount=0.7;
  77. coat_glossiness=0.96;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Pearl_Black_Bump@tex_2;
  81. bump_amount=0.05;
  82. bump_type=5;
  83. }
  84. TexBezierCurve Pearl_Black_Refl@tex_0_mix_curve {
  85. input_float=Pearl_Black_Refl@tex_0_subFalloff::blend_output;
  86. points=ListFloatHex("ZIPC3000000013000000eAFjYMAFGuwZGEAYFQAAHYoBfw==");
  87. types=ListIntHex("ZIPC080000000B000000eAFjYIAAAAAIAAE=");
  88. }
  89. TexFalloff Pearl_Black_Refl@tex_0 {
  90. color1=AColor(0.03529412, 0.06666667, 0.04705883, 1);
  91. color2=AColor(0.7176471, 0.1372549, 0.2666667, 1);
  92. type=0;
  93. direction_type=0;
  94. fresnel_ior=1.6;
  95. dist_extrapolate=0;
  96. dist_near=0;
  97. dist_far=100;
  98. use_blend_input=1;
  99. blend_input=Pearl_Black_Refl@tex_0_mix_curve;
  100. }
  101. TexFalloff Pearl_Black_Refl@tex_0_subFalloff {
  102. color1=AColor(0.03529412, 0.06666667, 0.04705883, 1);
  103. color2=AColor(0.7176471, 0.1372549, 0.2666667, 1);
  104. type=0;
  105. direction_type=0;
  106. fresnel_ior=1.6;
  107. dist_extrapolate=0;
  108. dist_near=0;
  109. dist_far=100;
  110. use_blend_input=0;
  111. }
  112. TexCombineColor Pearl_Black@mtl_brdf_0_reflect_combine {
  113. color=Color(0.5019608, 0.5019608, 0.5019608);
  114. texture=Pearl_Black_Refl@tex_0;
  115. texture_multiplier=1;
  116. }
  117. TexBezierCurve Pearl_Black_Coat@tex_1_mix_curve {
  118. input_float=Pearl_Black_Coat@tex_1_subFalloff::blend_output;
  119. points=ListFloatHex("ZIPC3000000013000000eAFjYMAFGuwZGEAYFQAAHYoBfw==");
  120. types=ListIntHex("ZIPC080000000B000000eAFjYIAAAAAIAAE=");
  121. }
  122. TexFalloff Pearl_Black_Coat@tex_1 {
  123. color1=AColor(0.5607843, 0.8196079, 0.6901961, 1);
  124. color2=AColor(0.854902, 0.5568628, 0.9490197, 1);
  125. type=0;
  126. direction_type=0;
  127. fresnel_ior=1.6;
  128. dist_extrapolate=0;
  129. dist_near=0;
  130. dist_far=100;
  131. use_blend_input=1;
  132. blend_input=Pearl_Black_Coat@tex_1_mix_curve;
  133. }
  134. TexFalloff Pearl_Black_Coat@tex_1_subFalloff {
  135. color1=AColor(0.5607843, 0.8196079, 0.6901961, 1);
  136. color2=AColor(0.854902, 0.5568628, 0.9490197, 1);
  137. type=0;
  138. direction_type=0;
  139. fresnel_ior=1.6;
  140. dist_extrapolate=0;
  141. dist_near=0;
  142. dist_far=100;
  143. use_blend_input=0;
  144. }
  145. TexCombineColor Pearl_Black@mtl_brdf_0_coat_combine {
  146. color=Color(1, 1, 1);
  147. texture=Pearl_Black_Coat@tex_1;
  148. texture_multiplier=1;
  149. }
  150. UVWGenObject Pearl_Black_Bump@tex_2_uvwgen {
  151. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  152. duvw_scale=1;
  153. }
  154. TexNoiseMax Pearl_Black_Bump@tex_2 {
  155. uvwgen=Pearl_Black_Bump@tex_2_uvwgen;
  156. color1=AColor(0, 0, 0, 1);
  157. color2=AColor(1, 1, 1, 1);
  158. size=20;
  159. phase=0;
  160. iterations=3;
  161. low=0;
  162. high=1;
  163. type=1;
  164. }