Wall_Paint_Bumpy_01_Gray_1m.vrscene 3.7 KB

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  1. MtlSingleBRDF Wall_Paint_Bumpy_01_Gray_1m@mtl_0 {
  2. brdf=Wall_Paint_Bumpy_01_Gray_1m@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Wall_Paint_Bumpy_01_Gray_1m"
  5. );
  6. }
  7. BRDFVRayMtl Wall_Paint_Bumpy_01_Gray_1m@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=Wall_Paint_Bumpy_01_Gray_1m@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(0, 0, 0, 1);
  18. reflect_glossiness=1;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=2;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=WallPaint_Bumpy_01_Gray_Bump@tex_3;
  81. bump_amount=0.4;
  82. bump_type=5;
  83. }
  84. TexLayeredMax WallPaint_Bumpy_01_Blue_Diff_Blend@tex_0 {
  85. textures=List(
  86. WallPaint_Bumpy_01_Gray_Diff_Color@tex_1,
  87. WallPaint_Bumpy_01_Gray_Diff_Smoke@tex_2
  88. );
  89. masks=List(
  90. whiteMask,
  91. whiteMask
  92. );
  93. blend_modes=ListIntHex("ZIPC080000000E000000eAFjYGBgYAViAAAcAAY=");
  94. opacities=ListFloatHex("ZIPC080000000E000000eAFjYGiwZwBiAAWCAX8=");
  95. allow_negative_colors=1;
  96. }
  97. TexAColor whiteMask {
  98. texture=AColor(1, 1, 1, 1);
  99. }
  100. TexAColor WallPaint_Bumpy_01_Gray_Diff_Color@tex_1 {
  101. texture=AColor(0.2941177, 0.2941177, 0.2941177, 1);
  102. }
  103. UVWGenObject WallPaint_Bumpy_01_Gray_Diff_Smoke@tex_2_uvwgen {
  104. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  105. duvw_scale=0.2;
  106. }
  107. TexSmoke WallPaint_Bumpy_01_Gray_Diff_Smoke@tex_2 {
  108. uvwgen=WallPaint_Bumpy_01_Gray_Diff_Smoke@tex_2_uvwgen;
  109. color1=AColor(0.6039216, 0.6039216, 0.6039216, 1);
  110. color2=AColor(0.9, 0.9, 0.9, 1);
  111. size=10;
  112. iterations=12;
  113. phase=0;
  114. exponent=0.2;
  115. }
  116. TexCombineColor Wall_Paint_Bumpy_01_Gray_1m@mtl_brdf_0_diffuse_combine {
  117. color=Color(0.5, 0.5, 0.5);
  118. texture=WallPaint_Bumpy_01_Blue_Diff_Blend@tex_0;
  119. texture_multiplier=1;
  120. }
  121. UVWGenObject WallPaint_Bumpy_01_Gray_Bump@tex_3_uvwgen {
  122. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  123. duvw_scale=0.2;
  124. }
  125. TexCellular WallPaint_Bumpy_01_Gray_Bump@tex_3 {
  126. uvwgen=WallPaint_Bumpy_01_Gray_Bump@tex_3_uvwgen;
  127. center_color=AColor(1, 1, 1, 1);
  128. edge_color=AColor(0.5, 0.5, 0.5, 1);
  129. bg_color=AColor(0, 0, 0, 1);
  130. size=0.3;
  131. spread=0.5;
  132. density=4;
  133. type=0;
  134. low=0;
  135. middle=0.5;
  136. high=1;
  137. fractal=0;
  138. fractal_iterations=3;
  139. fractal_roughness=0;
  140. }