Wallpaper_A04_Golden_40cm.vrscene 9.1 KB

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  1. MtlSingleBRDF Wallpaper_A04_Golden_40cm@mtl_0 {
  2. brdf=Wallpaper_A04_Golden_40cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Wallpaper_A04_Golden_40cm"
  5. );
  6. }
  7. BRDFVRayMtl Wallpaper_A04_Golden_Gold@mtl_brdf_1 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=AColor(0.08235294, 0.0509804, 0.01568628, 1);
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(0.5215687, 0.2352941, 0.09019608, 1);
  18. reflect_glossiness=1;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=2;
  21. fresnel=1;
  22. fresnel_ior=12;
  23. fresnel_ior_lock=0;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Wallpaper_A04_Golden_Gold_Bump@tex_0;
  81. bump_amount=0.02;
  82. bump_type=5;
  83. }
  84. BRDFVRayMtl Wallpaper_A04_Golden_Base@mtl_brdf_2 {
  85. opacity=1;
  86. opacity_mode=2;
  87. diffuse=AColor(0.04313726, 0, 0, 1);
  88. roughness=0;
  89. roughness_model=1;
  90. self_illumination=AColor(0, 0, 0, 1);
  91. self_illumination_gi=0;
  92. compensate_camera_exposure=0;
  93. brdf_type=4;
  94. reflect=Wallpaper_A04_Golden_Base@mtl_brdf_2_reflect_combine;
  95. reflect_glossiness=0.7;
  96. hilight_glossiness_lock=1;
  97. gtr_gamma=2;
  98. fresnel=1;
  99. fresnel_ior=1.6;
  100. fresnel_ior_lock=1;
  101. metalness=0;
  102. reflect_subdivs=8;
  103. reflect_trace=1;
  104. reflect_depth=8;
  105. reflect_exit_color=Color(0, 0, 0);
  106. hilight_soften=0;
  107. reflect_dim_distance_on=0;
  108. reflect_dim_distance=100;
  109. reflect_dim_distance_falloff=0;
  110. reflect_affect_alpha=0;
  111. anisotropy=0;
  112. anisotropy_rotation=0;
  113. anisotropy_derivation=0;
  114. anisotropy_axis=2;
  115. refract=AColor(0, 0, 0, 1);
  116. refract_ior=1.6;
  117. refract_glossiness=1;
  118. refract_subdivs=8;
  119. refract_trace=1;
  120. refract_depth=8;
  121. refract_exit_color_on=0;
  122. refract_exit_color=Color(0, 0, 0);
  123. refract_affect_alpha=0;
  124. refract_affect_shadows=1;
  125. dispersion_on=0;
  126. dispersion=50;
  127. refract_thin_walled=0;
  128. fog_color=Color(1, 1, 1);
  129. fog_mult=1;
  130. fog_bias=0;
  131. fog_unit_scale_on=1;
  132. translucency=0;
  133. translucency_color=AColor(1, 1, 1, 1);
  134. translucency_light_mult=1;
  135. translucency_scatter_dir=1;
  136. translucency_scatter_coeff=0;
  137. translucency_thickness=1000;
  138. translucency_amount=1;
  139. option_double_sided=1;
  140. option_reflect_on_back=0;
  141. option_glossy_rays_as_gi=1;
  142. option_cutoff=0.001;
  143. option_use_irradiance_map=1;
  144. option_energy_mode=0;
  145. option_fix_dark_edges=1;
  146. option_glossy_fresnel=1;
  147. option_use_roughness=0;
  148. use_environment_override=0;
  149. environment_priority=0;
  150. sheen_color=AColor(0, 0, 0, 1);
  151. sheen_glossiness=0.8;
  152. coat_color=AColor(1, 1, 1, 1);
  153. coat_amount=0;
  154. coat_glossiness=1;
  155. coat_ior=1.6;
  156. coat_bump_lock=0;
  157. bump_map=Wallpaper_A04_Golden_Base_Bump@tex_5;
  158. bump_amount=0.02;
  159. bump_type=5;
  160. }
  161. BRDFLayered Wallpaper_A04_Golden_40cm@mtl_brdf_0 {
  162. brdfs=List(
  163. Wallpaper_A04_Golden_Gold@mtl_brdf_1,
  164. Wallpaper_A04_Golden_Base@mtl_brdf_2
  165. );
  166. weights=List(
  167. Wallpaper_A04_Golden_40cm@mtl_brdf_0_coat0_weight,
  168. Wallpaper_A04_Golden_40cm@mtl_brdf_0_base_blend
  169. );
  170. additive_mode=0;
  171. }
  172. TexBitmap Wallpaper_A04_Golden_Gold_Bump@tex_0 {
  173. alpha_from_intensity=0;
  174. color_mult=AColor(1, 1, 1, 1);
  175. nouvw_color=AColor(0, 0, 0, 0);
  176. uvwgen=Wallpaper_A04_Golden_Gold_Bump@tex_0_uvwgen;
  177. bitmap=bitmapBuffer_0_gsRGB;
  178. }
  179. UVWGenChannel Wallpaper_A04_Golden_Gold_Bump@tex_0_uvwgen {
  180. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  181. wrap_u=1;
  182. wrap_v=1;
  183. crop_u=0;
  184. crop_v=0;
  185. wrap_mode=1;
  186. uvw_channel=1;
  187. }
  188. TexBitmap Wallpaper_A04_Golden_Mask@tex_1 {
  189. alpha_from_intensity=0;
  190. color_mult=AColor(1, 1, 1, 1);
  191. nouvw_color=AColor(0, 0, 0, 0);
  192. uvwgen=Wallpaper_A04_Golden_Mask@tex_1_uvwgen;
  193. bitmap=bitmapBuffer_1_gsRGB;
  194. }
  195. UVWGenChannel Wallpaper_A04_Golden_Mask@tex_1_uvwgen {
  196. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  197. wrap_u=1;
  198. wrap_v=1;
  199. crop_u=0;
  200. crop_v=0;
  201. wrap_mode=1;
  202. uvw_channel=1;
  203. }
  204. TexCombineColor Wallpaper_A04_Golden_40cm@mtl_brdf_0_coat0_weight {
  205. color=Color(0.5, 0.5, 0.5);
  206. texture=Wallpaper_A04_Golden_Mask@tex_1;
  207. texture_multiplier=1;
  208. }
  209. ColorCorrection Wallpaper_A04_Golden_Base_Diff_CC@tex_2 {
  210. texture_map=Gamma_2_2@tex_3;
  211. rewire_red=0;
  212. rewire_green=1;
  213. rewire_blue=2;
  214. rewire_alpha=3;
  215. hue_shift=0;
  216. saturation=0;
  217. hue_tint=AColor(0, 0, 0, 1);
  218. tint_strength=0;
  219. lightness_mode=0;
  220. brightness=-0.1893688;
  221. contrast=0.2790698;
  222. adv_exposure_mode=0;
  223. adv_brightness=1;
  224. adv_contrast=1;
  225. adv_base=1;
  226. adv_offset=0;
  227. adv_use_red=0;
  228. adv_use_green=0;
  229. adv_use_blue=0;
  230. adv_rgb_brightness=Color(1, 1, 1);
  231. adv_rgb_contrast=Color(1, 1, 1);
  232. adv_rgb_base=Color(1, 1, 1);
  233. adv_rgb_offset=Color(0, 0, 0);
  234. adv_printer_lights_per=5;
  235. }
  236. ColorCorrection Gamma_2_2@tex_3 {
  237. texture_map=WaWallpaper_A04_Golden_Base_Diff@tex_4;
  238. rewire_red=0;
  239. rewire_green=1;
  240. rewire_blue=2;
  241. rewire_alpha=3;
  242. hue_shift=0;
  243. saturation=0;
  244. hue_tint=AColor(0, 0, 0, 1);
  245. tint_strength=0;
  246. lightness_mode=1;
  247. brightness=0;
  248. contrast=1;
  249. adv_exposure_mode=0;
  250. adv_brightness=1;
  251. adv_contrast=0.4545454;
  252. adv_base=1;
  253. adv_offset=0;
  254. adv_use_red=0;
  255. adv_use_green=0;
  256. adv_use_blue=0;
  257. adv_rgb_brightness=Color(1, 1, 1);
  258. adv_rgb_contrast=Color(1, 1, 1);
  259. adv_rgb_base=Color(1, 1, 1);
  260. adv_rgb_offset=Color(0, 0, 0);
  261. adv_printer_lights_per=5;
  262. }
  263. TexBitmap WaWallpaper_A04_Golden_Base_Diff@tex_4 {
  264. alpha_from_intensity=0;
  265. color_mult=AColor(1, 1, 1, 1);
  266. nouvw_color=AColor(0, 0, 0, 0);
  267. uvwgen=WaWallpaper_A04_Golden_Base_Diff@tex_4_uvwgen;
  268. bitmap=bitmapBuffer_2_gsRGB;
  269. }
  270. UVWGenChannel WaWallpaper_A04_Golden_Base_Diff@tex_4_uvwgen {
  271. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  272. wrap_u=1;
  273. wrap_v=1;
  274. crop_u=0;
  275. crop_v=0;
  276. wrap_mode=1;
  277. uvw_channel=1;
  278. }
  279. TexCombineColor Wallpaper_A04_Golden_Base@mtl_brdf_2_reflect_combine {
  280. color=Color(0, 0, 0);
  281. texture=Wallpaper_A04_Golden_Base_Diff_CC@tex_2;
  282. texture_multiplier=1;
  283. }
  284. TexBitmap Wallpaper_A04_Golden_Base_Bump@tex_5 {
  285. alpha_from_intensity=0;
  286. color_mult=AColor(1, 1, 1, 1);
  287. nouvw_color=AColor(0, 0, 0, 0);
  288. uvwgen=Wallpaper_A04_Golden_Base_Bump@tex_5_uvwgen;
  289. bitmap=bitmapBuffer_3_gsRGB;
  290. }
  291. UVWGenChannel Wallpaper_A04_Golden_Base_Bump@tex_5_uvwgen {
  292. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  293. wrap_u=1;
  294. wrap_v=1;
  295. crop_u=0;
  296. crop_v=0;
  297. wrap_mode=1;
  298. uvw_channel=1;
  299. }
  300. TexAColor Wallpaper_A04_Golden_40cm@mtl_brdf_0_base_blend {
  301. texture=AColor(1, 1, 1, 1);
  302. }
  303. BitmapBuffer bitmapBuffer_0_gsRGB {
  304. filter_type=5;
  305. filter_blur=0.2;
  306. color_space=1;
  307. rgb_color_space="raw";
  308. gamma=1;
  309. maya_compatible=0;
  310. allow_negative_colors=1;
  311. interpolation=3;
  312. file="..\..\assets\WallPaint & Wallpaper\Wallpaper_A_Gloss 01_hires_lin_srgb.tx";
  313. load_file=1;
  314. ifl_start_frame=0;
  315. ifl_playback_rate=1;
  316. ifl_end_condition=0;
  317. }
  318. BitmapBuffer bitmapBuffer_1_gsRGB {
  319. filter_type=5;
  320. filter_blur=1;
  321. color_space=1;
  322. rgb_color_space="raw";
  323. gamma=1;
  324. maya_compatible=0;
  325. allow_negative_colors=1;
  326. interpolation=3;
  327. file="..\..\assets\WallPaint & Wallpaper\Wallpaper_A_Gloss 01_hires_lin_srgb.tx";
  328. load_file=1;
  329. ifl_start_frame=0;
  330. ifl_playback_rate=1;
  331. ifl_end_condition=0;
  332. }
  333. BitmapBuffer bitmapBuffer_2_gsRGB {
  334. filter_type=5;
  335. filter_blur=1;
  336. color_space=1;
  337. rgb_color_space="raw";
  338. gamma=1;
  339. maya_compatible=0;
  340. allow_negative_colors=1;
  341. interpolation=3;
  342. file="..\..\assets\WallPaint & Wallpaper\Wallpaper_A_Gloss 01_hires_lin_srgb.tx";
  343. load_file=1;
  344. ifl_start_frame=0;
  345. ifl_playback_rate=1;
  346. ifl_end_condition=0;
  347. }
  348. BitmapBuffer bitmapBuffer_3_gsRGB {
  349. filter_type=5;
  350. filter_blur=0.2;
  351. color_space=1;
  352. rgb_color_space="raw";
  353. gamma=1;
  354. maya_compatible=0;
  355. allow_negative_colors=1;
  356. interpolation=3;
  357. file="..\..\assets\WallPaint & Wallpaper\Wallpaper_A_Gloss 01_hires_lin_srgb.tx";
  358. load_file=1;
  359. ifl_start_frame=0;
  360. ifl_playback_rate=1;
  361. ifl_end_condition=0;
  362. }