zhouhongyu 21b4f3fe24 code %!s(int64=2) %!d(string=hai) anos
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BenchmarkIdle.unity 21b4f3fe24 code %!s(int64=2) %!d(string=hai) anos
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BenchmarkIdleNetworkManager.cs 21b4f3fe24 code %!s(int64=2) %!d(string=hai) anos
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Readme.txt 21b4f3fe24 code %!s(int64=2) %!d(string=hai) anos
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Readme.txt

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.