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  24. <div id="projectname">Zibra Effects
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  26. <div id="projectbrief">Real-time Simulated Visual Effects</div>
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  71. <div class="headertitle"><div class="title">Class List</div></div>
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  74. <div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
  75. <div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span><span onclick="javascript:toggleLevel(5);">5</span><span onclick="javascript:toggleLevel(6);">6</span>]</div><table class="directory">
  76. <tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00335.html" target="_self">com</a></td><td class="desc"></td></tr>
  77. <tr id="row_0_0_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_0_" class="arrow" onclick="toggleFolder('0_0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00336.html" target="_self">zibra</a></td><td class="desc">Namespace that contains all classes of all ZibraAI products </td></tr>
  78. <tr id="row_0_0_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_0_0_" class="arrow" onclick="toggleFolder('0_0_0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00337.html" target="_self">common</a></td><td class="desc">Namespace that contains classes shared between effects </td></tr>
  79. <tr id="row_0_0_0_0_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_0_0_" class="arrow" onclick="toggleFolder('0_0_0_0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00340.html" target="_self">Editor</a></td><td class="desc">Namespace that contains classes shared between effects that are only used in editor </td></tr>
  80. <tr id="row_0_0_0_0_0_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_0_0_0_0_0_" class="arrow" onclick="toggleFolder('0_0_0_0_0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00352.html" target="_self">SDFObjects</a></td><td class="desc">Namespace that contains SDF generation related classes </td></tr>
  81. <tr id="row_0_0_0_0_0_0_" class="odd"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00650.html" target="_self">GenerationQueue</a></td><td class="desc">Static class, responsible for scheduling generation requests </td></tr>
  82. <tr id="row_0_0_0_0_0_1_" class="even"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00626.html" target="_self">ServerAuthManager</a></td><td class="desc">Class responsible for managing licensing and allowing server communication </td></tr>
  83. <tr id="row_0_0_0_0_1_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00622.html" target="_self">PluginManager</a></td><td class="desc">Class responsible for detecting installed plugins </td></tr>
  84. <tr id="row_0_0_0_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_0_1_" class="arrow" onclick="toggleFolder('0_0_0_1_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00353.html" target="_self">Manipulators</a></td><td class="desc">Namespace that contains shared manipulator classes </td></tr>
  85. <tr id="row_0_0_0_1_0_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00630.html" target="_self">Manipulator</a></td><td class="desc">Base class for manipulators for all effects </td></tr>
  86. <tr id="row_0_0_0_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_0_2_" class="arrow" onclick="toggleFolder('0_0_0_2_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00354.html" target="_self">SDFObjects</a></td><td class="desc">Namespace that contains SDF classes </td></tr>
  87. <tr id="row_0_0_0_2_0_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00634.html" target="_self">AnalyticSDF</a></td><td class="desc">Class containing analytic SDF </td></tr>
  88. <tr id="row_0_0_0_2_1_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00642.html" target="_self">NeuralSDF</a></td><td class="desc">Class containing Neural SDF </td></tr>
  89. <tr id="row_0_0_0_2_2_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00666.html" target="_self">SDFObject</a></td><td class="desc">Base class for SDF classes </td></tr>
  90. <tr id="row_0_0_0_2_3_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00670.html" target="_self">SkinnedMeshSDF</a></td><td class="desc">Class containing Skinned Mesh SDF </td></tr>
  91. <tr id="row_0_0_0_2_4_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00674.html" target="_self">TerrainSDF</a></td><td class="desc">Class containing terrain SDF </td></tr>
  92. <tr id="row_0_0_0_3_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_0_3_" class="arrow" onclick="toggleFolder('0_0_0_3_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00356.html" target="_self">Solver</a></td><td class="desc">Namespace that contains simulation logic shared between effects </td></tr>
  93. <tr id="row_0_0_0_3_0_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00678.html" target="_self">StatReporter</a></td><td class="desc">Interface that allows querying various stats from an object </td></tr>
  94. <tr id="row_0_0_0_3_1_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00682.html" target="_self">StatReporterCollection</a></td><td class="desc">Class that hold references to all objects that implement StatReporter </td></tr>
  95. <tr id="row_0_0_0_4_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_0_4_" class="arrow" onclick="toggleFolder('0_0_0_4_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00355.html" target="_self">Utilities</a></td><td class="desc">Namespace that contains miscellaneous utilities </td></tr>
  96. <tr id="row_0_0_0_4_0_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00638.html" target="_self">MeshUtilities</a></td><td class="desc">Helper class with mesh processing utilities </td></tr>
  97. <tr id="row_0_0_0_4_1_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00694.html" target="_self">RenderPipelineDetector</a></td><td class="desc">Class responsible for querying data about Render Pipelines </td></tr>
  98. <tr id="row_0_0_0_5_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00586.html" target="_self">Effects</a></td><td class="desc">Class containing static data about currently installed version of Zibra Effects </td></tr>
  99. <tr id="row_0_0_1_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_0_1_" class="arrow" onclick="toggleFolder('0_0_1_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00341.html" target="_self">liquid</a></td><td class="desc">Namespace that contains all Liquid classes </td></tr>
  100. <tr id="row_0_0_1_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_1_0_" class="arrow" onclick="toggleFolder('0_0_1_0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00357.html" target="_self">DataStructures</a></td><td class="desc">Namespace that contains classes, main purpose of which is to store liquid parameters </td></tr>
  101. <tr id="row_0_0_1_0_0_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00758.html" target="_self">ZibraLiquidAdvancedRenderParameters</a></td><td class="desc">Component that contains raymarching and mesh generation liquid parameters </td></tr>
  102. <tr id="row_0_0_1_0_1_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_0_0_1_0_1_" class="arrow" onclick="toggleFolder('0_0_1_0_1_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00762.html" target="_self">ZibraLiquidMaterialParameters</a></td><td class="desc">Component that contains liquid material parameters </td></tr>
  103. <tr id="row_0_0_1_0_1_0_" class="odd"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00766.html" target="_self">LiquidMaterial</a></td><td class="desc">Container for parameters of additional liquid materials </td></tr>
  104. <tr id="row_0_0_1_0_2_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_0_0_1_0_2_" class="arrow" onclick="toggleFolder('0_0_1_0_2_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00770.html" target="_self">ZibraLiquidSolverParameters</a></td><td class="desc">Component that contains liquid physics behaviour parameters </td></tr>
  105. <tr id="row_0_0_1_0_2_0_" class="odd"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00774.html" target="_self">SolverSettings</a></td><td class="desc">Container for parameters of additional particle species </td></tr>
  106. <tr id="row_0_0_1_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_1_1_" class="arrow" onclick="toggleFolder('0_0_1_1_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00358.html" target="_self">Manipulators</a></td><td class="desc">Namespace that contains liquid manipulator classes </td></tr>
  107. <tr id="row_0_0_1_1_0_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00826.html" target="_self">ForceInteractionCallbackType</a></td><td class="desc">Type for Force Interaction Callback </td></tr>
  108. <tr id="row_0_0_1_1_1_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00822.html" target="_self">ForceInteractionData</a></td><td class="desc">Data passed to Force Interaction Callback </td></tr>
  109. <tr id="row_0_0_1_1_2_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00818.html" target="_self">Manipulator</a></td><td class="desc">Base class for liquid manipulator </td></tr>
  110. <tr id="row_0_0_1_1_3_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00814.html" target="_self">ManipulatorCompare</a></td><td class="desc">Comparer used for sorting manipulators </td></tr>
  111. <tr id="row_0_0_1_1_4_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00830.html" target="_self">ZibraLiquidCollider</a></td><td class="desc">Colliders for the liquid </td></tr>
  112. <tr id="row_0_0_1_1_5_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00838.html" target="_self">ZibraLiquidDetector</a></td><td class="desc">Detector for liquid particles </td></tr>
  113. <tr id="row_0_0_1_1_6_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00842.html" target="_self">ZibraLiquidEmitter</a></td><td class="desc">Emitter for liquid particles </td></tr>
  114. <tr id="row_0_0_1_1_7_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00846.html" target="_self">ZibraLiquidForceField</a></td><td class="desc">Manipulator used for applying force to liquid particles </td></tr>
  115. <tr id="row_0_0_1_1_8_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00850.html" target="_self">ZibraLiquidSpeciesModifier</a></td><td class="desc">Modifies particle species of particles </td></tr>
  116. <tr id="row_0_0_1_1_9_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00854.html" target="_self">ZibraLiquidVoid</a></td><td class="desc">Manipulator that deletes liquid particles </td></tr>
  117. <tr id="row_0_0_1_2_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_1_2_" class="arrow" onclick="toggleFolder('0_0_1_2_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00359.html" target="_self">Solver</a></td><td class="desc">Namespace that contains main ZibraLiquid class with most of the simulation logic </td></tr>
  118. <tr id="row_0_0_1_2_0_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_0_0_1_2_0_" class="arrow" onclick="toggleFolder('0_0_1_2_0_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00858.html" target="_self">ZibraLiquid</a></td><td class="desc">Main ZibraLiquid component </td></tr>
  119. <tr id="row_0_0_1_2_0_0_" class="odd"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00862.html" target="_self">BakedInitialState</a></td><td class="desc">Baked initial state </td></tr>
  120. <tr id="row_0_0_1_3_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_1_3_" class="arrow" onclick="toggleFolder('0_0_1_3_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00786.html" target="_self">LiquidURPRenderComponent</a></td><td class="desc">Component responsible for rendering liquid in case of URP </td></tr>
  121. <tr id="row_0_0_1_3_0_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00790.html" target="_self">LiquidURPRenderSettings</a></td><td class="desc">URP specific liquid rendering settings </td></tr>
  122. <tr id="row_0_0_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_0_2_" class="arrow" onclick="toggleFolder('0_0_2_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00360.html" target="_self">smoke_and_fire</a></td><td class="desc">Namespace that contains all Smoke &amp; Fire classes </td></tr>
  123. <tr id="row_0_0_2_0_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_2_0_" class="arrow" onclick="toggleFolder('0_0_2_0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00361.html" target="_self">DataStructures</a></td><td class="desc">Namespace that contains classes, main purpose of which is to store smoke &amp; fire parameters </td></tr>
  124. <tr id="row_0_0_2_0_0_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00990.html" target="_self">ZibraSmokeAndFireMaterialParameters</a></td><td class="desc">Component that contains volume material parameters </td></tr>
  125. <tr id="row_0_0_2_0_1_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a00994.html" target="_self">ZibraSmokeAndFireSolverParameters</a></td><td class="desc">Component that contains smoke/fire physics behaviour parameters </td></tr>
  126. <tr id="row_0_0_2_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_2_1_" class="arrow" onclick="toggleFolder('0_0_2_1_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00362.html" target="_self">Manipulators</a></td><td class="desc">Namespace that contains smoke &amp; fire manipulator classes </td></tr>
  127. <tr id="row_0_0_2_1_0_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01006.html" target="_self">Manipulator</a></td><td class="desc">Base class for fluid manipulator </td></tr>
  128. <tr id="row_0_0_2_1_1_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01002.html" target="_self">ManipulatorCompare</a></td><td class="desc">Comparer used for sorting manipulators </td></tr>
  129. <tr id="row_0_0_2_1_2_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01010.html" target="_self">ZibraParticleEmitter</a></td><td class="desc">Manipulator that emits Effect Particles </td></tr>
  130. <tr id="row_0_0_2_1_3_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01014.html" target="_self">ZibraSmokeAndFireCollider</a></td><td class="desc">Colliders for the volume </td></tr>
  131. <tr id="row_0_0_2_1_4_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01018.html" target="_self">ZibraSmokeAndFireDetector</a></td><td class="desc">Manipulator that reads various data from the simulation </td></tr>
  132. <tr id="row_0_0_2_1_5_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01022.html" target="_self">ZibraSmokeAndFireEmitter</a></td><td class="desc">Manipulator that emits smoke and/or fuel </td></tr>
  133. <tr id="row_0_0_2_1_6_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01026.html" target="_self">ZibraSmokeAndFireForceField</a></td><td class="desc">Manipulator used for applying force to the simulation </td></tr>
  134. <tr id="row_0_0_2_1_7_" class="even"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01030.html" target="_self">ZibraSmokeAndFireTextureEmitter</a></td><td class="desc">This component is used to emit Smoke and/or Fuel at specified temperature while having more fine grained control over emission </td></tr>
  135. <tr id="row_0_0_2_1_8_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01034.html" target="_self">ZibraSmokeAndFireVoid</a></td><td class="desc">Manipulator that used to remove Smoke and/or Fuel </td></tr>
  136. <tr id="row_0_0_2_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_2_2_" class="arrow" onclick="toggleFolder('0_0_2_2_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a00363.html" target="_self">Solver</a></td><td class="desc">Namespace that contains main ZibraSmokeAndFire class with most of the simulation logic </td></tr>
  137. <tr id="row_0_0_2_2_0_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01082.html" target="_self">ZibraSmokeAndFire</a></td><td class="desc">Main Smoke &amp; Fire solver component </td></tr>
  138. <tr id="row_0_0_2_3_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_2_3_" class="arrow" onclick="toggleFolder('0_0_2_3_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01046.html" target="_self">SmokeAndFireURPRenderComponent</a></td><td class="desc">Component responsible for rendering smoke and fire in URP </td></tr>
  139. <tr id="row_0_0_2_3_0_" class="odd"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01050.html" target="_self">SmokeAndFireURPRenderSettings</a></td><td class="desc">URP specific rendering settings </td></tr>
  140. </table>
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