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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace com.zibra.common
- {
- /// <summary>
- /// Class containing static data about currently installed version of Zibra Effects.
- /// </summary>
- public static class Effects
- {
- /// <summary>
- /// Zibra Effects version in form that follow c# versioning standard (d.d.d.d).
- /// </summary>
- /// <remarks>
- /// This is the version that liquid assemblies will have
- /// </remarks>
- public const string VersionStandard = "2.1.1.0";
- /// <summary>
- /// Zibra Effects version in human readable form.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This is the version that used in UI/Diagnostics info/etc.
- /// </para>
- /// <para>
- /// May contain arbitrary text depending on the version.
- /// </para>
- /// </remarks>
- public const string Version = "2.1.1";
- /// <summary>
- /// Signals whether current Zibra Effects version is pre-release one.
- /// </summary>
- /// <remarks>
- /// Release packages always have this set to false.
- /// Will only be true for Early Access and similar packages.
- /// </remarks>
- public const bool IsPreReleaseVersion = false;
- /// <summary>
- /// Distribution method used with this plugin.
- /// </summary>
- #if ZIBRA_EFFECTS_OTP_VERSION
- public const string DistributionType = "OTP";
- #else
- public const string DistributionType = "Subscription";
- #endif
- /// <summary>
- /// Base path used by all menu bar items in Zibra Effects.
- /// </summary>
- public const string BaseMenuBarPath = "Zibra Effects/";
- /// <summary>
- /// Base path used by all Liquid object menu items in Zibra Effects.
- /// </summary>
- public const string LiquidGameObjectMenuPath = "GameObject/Zibra Effects - Liquid/";
- /// <summary>
- /// Base path used by all Smoke & Fire object menu items in Zibra Effects.
- /// </summary>
- public const string SmokeAndFireGameObjectMenuPath = "GameObject/Zibra Effects - Smoke and Fire/";
- }
- }
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