OptEquipItem_JinJiTingCheAnNiu.cs 1.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace DTYJ
  5. {
  6. public class OptEquipItem_JinJiTingCheAnNiu : OptEquipItem_WithAnim
  7. {
  8. public int վ̨·½Ïò;
  9. public override void Exe(string cmd = null)
  10. {
  11. base.Exe(cmd);
  12. var cmdObj = new ZhanTaiJinJiTingChe_Opt();
  13. cmdObj.platformNo = id;
  14. cmdObj.isPressed = 1;
  15. cmdObj.direction = վ̨·½Ïò;
  16. //NetworkAnimPlayer.instance.CmdSendCmdToServer(20104, LitJson.JsonMapper.ToJson(cmdObj));
  17. //CMDData data = new CMDData();
  18. //data.cmd = 20104;
  19. //data.data = cmdObj;
  20. //NetworkAnimPlayer.instance.CmdSendCmdToServer(LitJson.JsonMapper.ToJson(data));
  21. NetworkAnimPlayer.instance.SendCmdToServer(20104, cmdObj);
  22. }
  23. //[ContextMenu("´¦Àí")]
  24. //public void Handle()
  25. //{
  26. // var dft = GetComponent<OptEquipItem_DianFuTi>();
  27. // id = dft.id;
  28. // dic.Clear();
  29. // foreach(var kvp in dft.dic)
  30. // {
  31. // dic.Add(kvp.Key, kvp.Value);
  32. // }
  33. //}
  34. }
  35. }