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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace DTYJ
- {
- public class OptEquipItem_ZhaJi : OptEquipItem
- {
- public override void Exe(string cmd = null)
- {
- Debug.Log(cmd);
- AFCZhaJi_Opt cmdObj = new AFCZhaJi_Opt();
- cmdObj.gateMachineNo = id;
- switch (cmd)
- {
- case "关闭":
- cmdObj.state = 0;
- break;
- case "开启":
- cmdObj.state = 1;
- break;
- case "暂停服务":
- cmdObj.state = 2;
- break;
- case "故障":
- cmdObj.state = 3;
- break;
- }
- //NetworkAnimPlayer.instance.CmdSendCmdToServer(20201, LitJson.JsonMapper.ToJson(cmdObj));
- //CMDData data = new CMDData();
- //data.cmd = 20201;
- //data.data = cmdObj;
- //NetworkAnimPlayer.instance.CmdSendCmdToServer(LitJson.JsonMapper.ToJson(data));
- NetworkAnimPlayer.instance.SendCmdToServer(20201, cmdObj);
- }
- /// <summary>
- /// 设置状态
- /// 0正常
- /// 1暂停
- /// </summary>
- /// <param name="state"></param>
- public void SetState(int state)
- {
- }
- /// <summary>
- /// 设置方向
- /// 0进站
- /// 1出站
- /// </summary>
- /// <param name="direc"></param>
- public void SetDirection(int direc)
- {
- }
- }
- }
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