Mesh_Fabric_C02_30cm.vrscene 6.9 KB

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  1. MtlSingleBRDF Mesh_Fabric_C02_30cm@mtl_0 {
  2. brdf=Mesh_Fabric_C02_30cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Mesh_Fabric_C02_30cm"
  5. );
  6. }
  7. BRDFVRayMtl Mesh_Fabric_C02_30cm@mtl_brdf_0 {
  8. opacity=Mesh_Fabric_C02_30cm@mtl_brdf_0_opacity_combine;
  9. opacity_mode=2;
  10. diffuse=Mesh_Fabric_C02_30cm@mtl_brdf_0_diffuse_combine;
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=Mesh_Fabric_C02_30cm@mtl_brdf_0_reflect_combine;
  18. reflect_glossiness=0.6;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=1.8;
  21. fresnel=1;
  22. fresnel_ior=1.6;
  23. fresnel_ior_lock=1;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Mesh_Fabric_C02_30cm@mtl_brdf_0_normalBump;
  81. bump_type=6;
  82. }
  83. TexBitmap _Mesh_Fabric_C02_Opacity@tex_mono_0 {
  84. alpha_from_intensity=0;
  85. color_mult=AColor(1, 1, 1, 1);
  86. nouvw_color=AColor(0, 0, 0, 0);
  87. uvwgen=_Mesh_Fabric_C02_Opacity@tex_mono_0_uvwgen;
  88. bitmap=bitmapBuffer_0_gsRGB;
  89. }
  90. UVWGenChannel _Mesh_Fabric_C02_Opacity@tex_mono_0_uvwgen {
  91. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  92. wrap_u=1;
  93. wrap_v=1;
  94. crop_u=0;
  95. crop_v=0;
  96. wrap_mode=1;
  97. uvw_channel=1;
  98. }
  99. TexFloatToColor _Mesh_Fabric_C02_Opacity@tex_mono_0_mono {
  100. input=_Mesh_Fabric_C02_Opacity@tex_mono_0::out_intensity;
  101. }
  102. TexCombineFloat Mesh_Fabric_C02_30cm@mtl_brdf_0_opacity_combine {
  103. value=1;
  104. texture=_Mesh_Fabric_C02_Opacity@tex_mono_0_mono;
  105. texture_multiplier=1;
  106. texture_clamp=1;
  107. }
  108. TexBitmap _Mesh_Fabric_C02_Diff@tex_0 {
  109. alpha_from_intensity=0;
  110. color_mult=AColor(1, 1, 1, 1);
  111. nouvw_color=AColor(0, 0, 0, 0);
  112. uvwgen=_Mesh_Fabric_C02_Diff@tex_0_uvwgen;
  113. bitmap=bitmapBuffer_1_gsRGB;
  114. }
  115. UVWGenChannel _Mesh_Fabric_C02_Diff@tex_0_uvwgen {
  116. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  117. wrap_u=1;
  118. wrap_v=1;
  119. crop_u=0;
  120. crop_v=0;
  121. wrap_mode=1;
  122. uvw_channel=1;
  123. }
  124. TexCombineColor Mesh_Fabric_C02_30cm@mtl_brdf_0_diffuse_combine {
  125. color=Color(0.2156863, 0.2156863, 0.2156863);
  126. texture=_Mesh_Fabric_C02_Diff@tex_0;
  127. texture_multiplier=1;
  128. }
  129. ColorCorrection _Mesh_Fabric_C02_Refl_CC@tex_1 {
  130. texture_map=_Mesh_Fabric_C02_Refl@tex_2;
  131. rewire_red=0;
  132. rewire_green=1;
  133. rewire_blue=2;
  134. rewire_alpha=3;
  135. hue_shift=0;
  136. saturation=-1;
  137. hue_tint=AColor(0, 0, 0, 1);
  138. tint_strength=0;
  139. lightness_mode=0;
  140. brightness=0.4219269;
  141. contrast=1.913621;
  142. adv_exposure_mode=0;
  143. adv_brightness=1;
  144. adv_contrast=1;
  145. adv_base=1;
  146. adv_offset=0;
  147. adv_use_red=0;
  148. adv_use_green=0;
  149. adv_use_blue=0;
  150. adv_rgb_brightness=Color(1, 1, 1);
  151. adv_rgb_contrast=Color(1, 1, 1);
  152. adv_rgb_base=Color(1, 1, 1);
  153. adv_rgb_offset=Color(0, 0, 0);
  154. adv_printer_lights_per=5;
  155. }
  156. TexBitmap _Mesh_Fabric_C02_Refl@tex_2 {
  157. alpha_from_intensity=0;
  158. color_mult=AColor(1, 1, 1, 1);
  159. nouvw_color=AColor(0, 0, 0, 0);
  160. uvwgen=_Mesh_Fabric_C02_Refl@tex_2_uvwgen;
  161. bitmap=bitmapBuffer_2_gsRGB;
  162. }
  163. UVWGenChannel _Mesh_Fabric_C02_Refl@tex_2_uvwgen {
  164. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  165. wrap_u=1;
  166. wrap_v=1;
  167. crop_u=0;
  168. crop_v=0;
  169. wrap_mode=1;
  170. uvw_channel=1;
  171. }
  172. TexCombineColor Mesh_Fabric_C02_30cm@mtl_brdf_0_reflect_combine {
  173. color=Color(0, 0, 0);
  174. texture=_Mesh_Fabric_C02_Refl_CC@tex_1;
  175. texture_multiplier=1;
  176. }
  177. TexBitmap _Mesh_Fabric_C02_Nrm@tex_4 {
  178. alpha_from_intensity=0;
  179. color_mult=AColor(1, 1, 1, 1);
  180. nouvw_color=AColor(0, 0, 0, 0);
  181. uvwgen=_Mesh_Fabric_C02_Nrm@tex_4_uvwgen;
  182. bitmap=bitmapBuffer_3_gsRGB;
  183. }
  184. UVWGenChannel _Mesh_Fabric_C02_Nrm@tex_4_uvwgen {
  185. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  186. wrap_u=1;
  187. wrap_v=1;
  188. crop_u=0;
  189. crop_v=0;
  190. wrap_mode=1;
  191. uvw_channel=1;
  192. }
  193. UVWGenChannel _Mesh_Fabric_C02_Nrm_Flip@tex_3_uvwgen {
  194. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  195. uvw_channel=1;
  196. }
  197. TexNormalBump Mesh_Fabric_C02_30cm@mtl_brdf_0_normalBump {
  198. bump_tex_color=_Mesh_Fabric_C02_Nrm@tex_4;
  199. bump_tex_mult=0.5;
  200. map_type=1;
  201. normal_uvwgen=_Mesh_Fabric_C02_Nrm_Flip@tex_3_uvwgen;
  202. normal_map_mult=4;
  203. additional_bump_type=5;
  204. blue2Z_mapping_method=0;
  205. normal_map_rotation_angle=0;
  206. }
  207. BitmapBuffer bitmapBuffer_0_gsRGB {
  208. filter_type=5;
  209. filter_blur=1;
  210. color_space=2;
  211. rgb_color_space="raw";
  212. gamma=1;
  213. maya_compatible=0;
  214. allow_negative_colors=1;
  215. interpolation=3;
  216. file="..\..\assets\Fabric\MeshFabric_C_Mask_hires_srgb.tx";
  217. load_file=1;
  218. ifl_start_frame=0;
  219. ifl_playback_rate=1;
  220. ifl_end_condition=0;
  221. }
  222. BitmapBuffer bitmapBuffer_1_gsRGB {
  223. filter_type=5;
  224. filter_blur=1;
  225. color_space=2;
  226. rgb_color_space="raw";
  227. gamma=1;
  228. maya_compatible=0;
  229. allow_negative_colors=1;
  230. interpolation=3;
  231. file="..\..\assets\Fabric\MeshFabric_C_Diff_hires_srgb.tx";
  232. load_file=1;
  233. ifl_start_frame=0;
  234. ifl_playback_rate=1;
  235. ifl_end_condition=0;
  236. }
  237. BitmapBuffer bitmapBuffer_2_gsRGB {
  238. filter_type=5;
  239. filter_blur=1;
  240. color_space=2;
  241. rgb_color_space="raw";
  242. gamma=1;
  243. maya_compatible=0;
  244. allow_negative_colors=1;
  245. interpolation=3;
  246. file="..\..\assets\Fabric\MeshFabric_C_Diff_hires_srgb.tx";
  247. load_file=1;
  248. ifl_start_frame=0;
  249. ifl_playback_rate=1;
  250. ifl_end_condition=0;
  251. }
  252. BitmapBuffer bitmapBuffer_3_gsRGB {
  253. filter_type=5;
  254. filter_blur=0.5;
  255. color_space=1;
  256. rgb_color_space="raw";
  257. gamma=1;
  258. maya_compatible=0;
  259. allow_negative_colors=1;
  260. interpolation=3;
  261. file="..\..\assets\Fabric\MeshFabric_C_NM_hires_raw.tx";
  262. load_file=1;
  263. ifl_start_frame=0;
  264. ifl_playback_rate=1;
  265. ifl_end_condition=0;
  266. }