Metal_Pattern_G_bmp_5cm.vrscene 3.9 KB

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  1. MtlSingleBRDF Metal_Pattern_G_bmp_5cm@mtl_0 {
  2. brdf=Metal_Pattern_G_bmp_5cm@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Metal_Pattern_G_bmp_5cm"
  5. );
  6. }
  7. BRDFVRayMtl Metal_Pattern_G_bmp_5cm@mtl_brdf_0 {
  8. opacity=Metal_Pattern_G_bmp_5cm@mtl_brdf_0_opacity_combine;
  9. opacity_mode=2;
  10. diffuse=AColor(0.509804, 0.509804, 0.509804, 1);
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=AColor(1, 1, 1, 1);
  18. reflect_glossiness=0.45;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=5;
  21. fresnel=1;
  22. fresnel_ior=2.5;
  23. fresnel_ior_lock=0;
  24. metalness=1;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=1;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=0.8;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0;
  77. coat_glossiness=1;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Metal_Pattern_G_bmp_Bump@tex_0;
  81. bump_amount=2;
  82. bump_type=5;
  83. }
  84. TexBitmap Metal_Pattern_G_bmp_Opacity@tex_mono_0 {
  85. alpha_from_intensity=0;
  86. color_mult=AColor(1, 1, 1, 1);
  87. nouvw_color=AColor(0, 0, 0, 0);
  88. uvwgen=Metal_Pattern_G_bmp_Opacity@tex_mono_0_uvwgen;
  89. bitmap=bitmapBuffer_0_gsRGB;
  90. }
  91. UVWGenChannel Metal_Pattern_G_bmp_Opacity@tex_mono_0_uvwgen {
  92. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  93. wrap_u=1;
  94. wrap_v=1;
  95. crop_u=0;
  96. crop_v=0;
  97. wrap_mode=1;
  98. uvw_channel=1;
  99. }
  100. TexFloatToColor Metal_Pattern_G_bmp_Opacity@tex_mono_0_mono {
  101. input=Metal_Pattern_G_bmp_Opacity@tex_mono_0::out_intensity;
  102. }
  103. TexCombineFloat Metal_Pattern_G_bmp_5cm@mtl_brdf_0_opacity_combine {
  104. value=1;
  105. texture=Metal_Pattern_G_bmp_Opacity@tex_mono_0_mono;
  106. texture_multiplier=1;
  107. texture_clamp=1;
  108. }
  109. TexBitmap Metal_Pattern_G_bmp_Bump@tex_0 {
  110. alpha_from_intensity=0;
  111. color_mult=AColor(1, 1, 1, 1);
  112. nouvw_color=AColor(0, 0, 0, 0);
  113. uvwgen=Metal_Pattern_G_bmp_Bump@tex_0_uvwgen;
  114. bitmap=bitmapBuffer_1_gsRGB;
  115. }
  116. UVWGenChannel Metal_Pattern_G_bmp_Bump@tex_0_uvwgen {
  117. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  118. wrap_u=1;
  119. wrap_v=1;
  120. crop_u=0;
  121. crop_v=0;
  122. wrap_mode=1;
  123. uvw_channel=1;
  124. }
  125. BitmapBuffer bitmapBuffer_0_gsRGB {
  126. filter_type=5;
  127. filter_blur=1;
  128. color_space=1;
  129. rgb_color_space="raw";
  130. gamma=1;
  131. maya_compatible=0;
  132. allow_negative_colors=1;
  133. interpolation=3;
  134. file="..\..\assets\Metal\M_Pattern_G_Mask_hires_srgb.tx";
  135. load_file=1;
  136. ifl_start_frame=0;
  137. ifl_playback_rate=1;
  138. ifl_end_condition=0;
  139. }
  140. BitmapBuffer bitmapBuffer_1_gsRGB {
  141. filter_type=5;
  142. filter_blur=0.2;
  143. color_space=1;
  144. rgb_color_space="raw";
  145. gamma=1;
  146. maya_compatible=0;
  147. allow_negative_colors=1;
  148. interpolation=3;
  149. file="..\..\assets\Metal\M_Pattern_G_Bump_hires_raw.tx";
  150. load_file=1;
  151. ifl_start_frame=0;
  152. ifl_playback_rate=1;
  153. ifl_end_condition=0;
  154. }