Pearl_White.vrscene 3.3 KB

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  1. MtlSingleBRDF Pearl_White@mtl_0 {
  2. brdf=Pearl_White@mtl_brdf_0;
  3. scene_name=ListString(
  4. "Pearl_White"
  5. );
  6. }
  7. BRDFVRayMtl Pearl_White@mtl_brdf_0 {
  8. opacity=1;
  9. opacity_mode=2;
  10. diffuse=AColor(0.5058824, 0.5058824, 0.5058824, 1);
  11. roughness=0;
  12. roughness_model=1;
  13. self_illumination=AColor(0, 0, 0, 1);
  14. self_illumination_gi=0;
  15. compensate_camera_exposure=0;
  16. brdf_type=4;
  17. reflect=Pearl_White@mtl_brdf_0_reflect_combine;
  18. reflect_glossiness=0.5;
  19. hilight_glossiness_lock=1;
  20. gtr_gamma=1.6;
  21. fresnel=1;
  22. fresnel_ior=40;
  23. fresnel_ior_lock=0;
  24. metalness=0;
  25. reflect_subdivs=8;
  26. reflect_trace=1;
  27. reflect_depth=8;
  28. reflect_exit_color=Color(0, 0, 0);
  29. hilight_soften=0;
  30. reflect_dim_distance_on=0;
  31. reflect_dim_distance=100;
  32. reflect_dim_distance_falloff=0;
  33. reflect_affect_alpha=0;
  34. anisotropy=0;
  35. anisotropy_rotation=0;
  36. anisotropy_derivation=0;
  37. anisotropy_axis=2;
  38. refract=AColor(0, 0, 0, 1);
  39. refract_ior=1.6;
  40. refract_glossiness=1;
  41. refract_subdivs=8;
  42. refract_trace=1;
  43. refract_depth=8;
  44. refract_exit_color_on=0;
  45. refract_exit_color=Color(0, 0, 0);
  46. refract_affect_alpha=0;
  47. refract_affect_shadows=1;
  48. dispersion_on=0;
  49. dispersion=50;
  50. refract_thin_walled=0;
  51. fog_color=Color(1, 1, 1);
  52. fog_mult=1;
  53. fog_bias=0;
  54. fog_unit_scale_on=1;
  55. translucency=0;
  56. translucency_color=AColor(1, 1, 1, 1);
  57. translucency_light_mult=1;
  58. translucency_scatter_dir=1;
  59. translucency_scatter_coeff=0;
  60. translucency_thickness=1000;
  61. translucency_amount=1;
  62. option_double_sided=1;
  63. option_reflect_on_back=0;
  64. option_glossy_rays_as_gi=1;
  65. option_cutoff=0.001;
  66. option_use_irradiance_map=1;
  67. option_energy_mode=0;
  68. option_fix_dark_edges=1;
  69. option_glossy_fresnel=1;
  70. option_use_roughness=0;
  71. use_environment_override=0;
  72. environment_priority=0;
  73. sheen_color=AColor(0, 0, 0, 1);
  74. sheen_glossiness=1;
  75. coat_color=AColor(1, 1, 1, 1);
  76. coat_amount=0.7;
  77. coat_glossiness=0.94;
  78. coat_ior=1.6;
  79. coat_bump_lock=0;
  80. bump_map=Pearl_White_Bump@tex_1;
  81. bump_amount=0.05;
  82. bump_type=5;
  83. }
  84. TexBezierCurve Pearl_White_Refl@tex_0_mix_curve {
  85. input_float=Pearl_White_Refl@tex_0_subFalloff::blend_output;
  86. points=ListFloatHex("ZIPC3000000013000000eAFjYMAFGuwZGEAYFQAAHYoBfw==");
  87. types=ListIntHex("ZIPC080000000B000000eAFjYIAAAAAIAAE=");
  88. }
  89. TexFalloff Pearl_White_Refl@tex_0 {
  90. color1=AColor(0.7450981, 0.5843138, 0.345098, 1);
  91. color2=AColor(0.8039216, 0.8039216, 0.8039216, 1);
  92. type=0;
  93. direction_type=0;
  94. fresnel_ior=1.6;
  95. dist_extrapolate=0;
  96. dist_near=0;
  97. dist_far=100;
  98. use_blend_input=1;
  99. blend_input=Pearl_White_Refl@tex_0_mix_curve;
  100. }
  101. TexFalloff Pearl_White_Refl@tex_0_subFalloff {
  102. color1=AColor(0.7450981, 0.5843138, 0.345098, 1);
  103. color2=AColor(0.8039216, 0.8039216, 0.8039216, 1);
  104. type=0;
  105. direction_type=0;
  106. fresnel_ior=1.6;
  107. dist_extrapolate=0;
  108. dist_near=0;
  109. dist_far=100;
  110. use_blend_input=0;
  111. }
  112. TexCombineColor Pearl_White@mtl_brdf_0_reflect_combine {
  113. color=Color(0.5019608, 0.5019608, 0.5019608);
  114. texture=Pearl_White_Refl@tex_0;
  115. texture_multiplier=0.33;
  116. }
  117. UVWGenObject Pearl_White_Bump@tex_1_uvwgen {
  118. uvw_transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, 1, 0), Vector(0, 0, 1)), Vector(0, 0, 0));
  119. duvw_scale=1;
  120. }
  121. TexNoiseMax Pearl_White_Bump@tex_1 {
  122. uvwgen=Pearl_White_Bump@tex_1_uvwgen;
  123. color1=AColor(0, 0, 0, 1);
  124. color2=AColor(1, 1, 1, 1);
  125. size=20;
  126. phase=0;
  127. iterations=3;
  128. low=0;
  129. high=1;
  130. type=1;
  131. }